Img
|
Short
Name
|
Weapon Name |
Weapon Type |
Description |
Price |
Ammo |
Fire Rate |
Proj Count |
Proj Dmg |
Proj Speed |
Proj Time |
Splash Size |
Splash Dmg |
Proj Range
|
Shot
Prec
|
Shot
Spread
|
Mag Size |
Reload Time |
AmmoPerShot |
RefillRate |
NextRefill |
Recoil
|
Rate Of Fire
Addition
|
Rate Of Fire
Addition
Cooldown
|
Rate Of Fire
Addition Limit
|
Inaccuracy
Addition
|
Inaccuracy
Addition
Cooldown
|
Inaccuracy
Addition Limit
|
|
BLAST |
Blaster
|
Energy Weapon |
A common feature of capsized survival kits, this reliable energy carbine has virtually no moving parts and requires minimal maintenance. |
$10 |
0 |
0.25s |
1 |
0.6 |
75m\s |
- |
- |
- |
- |
95% |
- |
- |
- |
1 |
0.05 |
1s |
100N |
- |
- |
- |
15% |
30% |
100%
|
|
MMG-B |
Medium Machinegun - Burst
|
Machine Gun |
For improved accuracy, this machinegun variant has been outfitted with a burst-capacitor. |
$15 |
750 |
0.035s |
1 |
0.18 |
150m\s |
- |
- |
- |
- |
95% |
- |
5 |
0.25s |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
MMG |
Medium Machinegun
|
Machine Gun |
Easily obtained from surplus stockpiles, these aging workhorses are effective, if slightly unimaginative. |
$15 |
750 |
0.075s |
1 |
0.18 |
150m\s |
- |
- |
- |
- |
80% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
SG |
Shotgun
|
Shotgun/ Flak |
This time tested heavy-gauge boarding shotgun delivers a powerful spread of tungsten pellets at close range. |
$15 |
50 |
1s |
9 |
0.325 |
- |
- |
- |
- |
- |
100% |
2% |
- |
- |
1 |
- |
- |
300N |
- |
- |
- |
- |
- |
-
|
|
GFB9k |
Galvanic Fission Bombard 9000
|
Energy Weapon |
This absurdly overpowered experimental weapon ejects a compact fission reactor that vaporizes anything caught within its arcing fields. |
$25 |
3 |
3s |
1 |
- |
20m\s |
- |
35m |
8 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
G-CLS |
Cluster Grenades
|
Grenade Launcher |
Devastating ordinance that burst into smaller exploding bomblets, covering a wide area. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing.
|
$15 |
10 |
1s |
1 |
- |
50m\s |
1.5s |
13m |
0.5 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
G-FRG |
Frag Grenades
|
Grenade Launcher |
These offensive bombs are densely packed with lethal shrapnel. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. |
$10 |
10 |
1s |
1 |
- |
50m\s |
1.5s |
10m |
1 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
G-NUK |
Nuke Grenades
|
Grenade Launcher |
Though small, these miniaturized nuclear warheads are more than capable of reducing anything within their blast zone to radioactive dust. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. |
$15 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
5m |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
MINE |
Mine Rack
|
Grenade Launcher |
Equipped with simple radar fuses, these proximity mines lie in wait, then detonate when a target comes near. |
$10 |
10 |
1s |
3 |
- |
30m\s |
- |
13m |
4 |
- |
100% |
100% |
- |
- |
1 |
- |
- |
500N |
- |
- |
- |
- |
- |
-
|
|
G-REM |
Remote Grenades
|
Grenade Launcher |
These high explosive grenades are armed with remote triggers and can allow for perfect timing.
|
$16
|
10 |
1s |
1 |
- |
50m\s |
5s |
18m |
5 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
G-RCL |
Remote Cluster Grenades
|
Grenade Launcher |
Devastating ordinance that burst into smaller exploding bomblets, covering a wide area. These grenades are armed with remote triggers and can allow for perfect timing. |
$16 |
10 |
1s |
1 |
- |
50m\s |
- |
18m |
5 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
G-STK |
Sticky Grenades
|
Grenade Launcher |
Coated in an adhesive gel, these grenades attach themselves to their target before exploding. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. |
$15 |
10 |
1s |
1 |
- |
50m\s |
1.5s |
18m |
5 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
ACANN |
Autocannon
|
Artillery Cannon |
Though stripped from obsolete anti-aircraft batteries, these light cannons can prove devastating when mounted on a pioneer suit. |
$15 |
50 |
0.3s |
1 |
1 |
350m\s |
- |
13m |
0.75 |
- |
100% |
- |
- |
- |
1 |
- |
- |
7500N |
- |
- |
- |
- |
- |
-
|
|
CNSTR |
Canister Cannon
|
Artillery Cannon |
This cannon fires specialized fragmentation shells that detonate at the optimal distance from their target, showing it with shrapnel. |
$15 |
75 |
0.8s |
1 |
0.1 |
150m\s |
- |
10m |
0.1 |
- |
90% |
- |
- |
- |
1 |
- |
- |
7500N |
- |
- |
- |
- |
- |
-
|
|
GASCN |
Gas Cannon
|
Artillery Cannon |
This proscribed launcher fires shells that explode into lingering clouds of corrosive gas. |
$15 |
10 |
2s |
1 |
1 |
150m\s |
- |
5m |
0.35 |
- |
100% |
- |
- |
- |
1 |
- |
- |
7500N |
- |
- |
- |
- |
- |
-
|
|
CHAIN |
Chaingun
|
Machine Gun |
The multiple barrels of this powerful rotary gun may be slow to react, but once spinning they deliver a hurricane of withering fire. |
$15 |
500 |
0.25s |
1 |
0.5 |
150m\s |
- |
- |
- |
- |
30% |
- |
- |
- |
1 |
- |
- |
500N |
-0.18s |
0.3s |
-0.2s |
-18% |
30% |
-250%
|
|
SPIKE |
Ram Spike
|
Close Combat |
Originally a mining tool, this magnetically powered spike can easily shatter enemies as efficiently as any ore. Additionally, it makes very little noise and will not alert nearby enemies. |
$15 |
0 |
- |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
|
CUTTR |
Cutting Beam
|
Energy Weapon |
Though its beam has limited range, this industrial cutting laser features a less bulky battery unit than other energy projectors. |
$20 |
500 |
0.01s |
1 |
0.05 |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
1.25 |
5s |
- |
- |
- |
- |
- |
- |
-
|
|
CYCLE |
Cycle Rifle
|
Artillery Cannon |
This older model of semi-automatic light cannon can accurately fire high-velocity slugs and is favoured by marksmen. |
$15 |
200 |
- |
1 |
1.2 |
350m\s |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
200N |
- |
- |
- |
- |
- |
-
|
|
EMP-B |
EMP Blaster
|
Energy Weapon |
This modified survival blaster fires EMP bolts that temporarily disable electronics. This is a quiet weapon. |
$5 |
500 |
0.2s |
1 |
0.2 |
75m\s |
- |
- |
- |
- |
50% |
- |
- |
- |
16 |
3 |
5s |
- |
- |
- |
- |
- |
- |
-
|
|
G-EMP |
EMP Grenades
|
Grenade Launcher |
Packed with powerful pulse capacitors, these bombs create a lasting EMP field that temporarily disables electronics. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. |
$5 |
10 |
1s |
1 |
- |
50m\s |
1.5s |
5m |
0.5 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
SG-EM |
EMP Shotgun
|
Shotgun/ Flak |
This humble boarding shotgun has been loaded with advanced EMP shells that temporarily disable electronics. |
$10 |
50 |
1s |
9 |
0.1 |
- |
- |
- |
- |
- |
100% |
2% |
- |
- |
1 |
- |
- |
300N |
- |
- |
- |
- |
- |
-
|
|
JAVLN |
Thermal Javelin
|
Energy Weapon |
By super-heating conductive rods into a rigid plasma state, these armour piercing spears melt through most materials instantly. After dissipating their kinetic energy, the stabilized rods can be recovered and fired again. This is a quiet weapon. |
$10 |
1 |
1.5s |
1 |
5 |
150m\s |
- |
- |
- |
- |
100% |
- |
1 |
- |
1 |
- |
- |
5000N |
- |
- |
- |
- |
- |
-
|
|
FLAME |
Flame Thrower
|
Projector |
Simple but undeniably potent in tight spaces, this brutish weapon sprays pressurized gouts of highly flammable liquid. |
$15 |
750 |
0.03s |
1 |
0.07 |
- |
1s |
- |
- |
50m |
80% |
- |
- |
- |
1 |
- |
- |
75N |
- |
- |
- |
- |
- |
-
|
|
GAS |
Gas Diffuser
|
Projector |
These pressurized tanks of corrosive gas can be vented to create deadly area-denial clouds. This is a silent weapon. |
$20 |
10 |
3s |
3 |
0.07 |
- |
3s |
- |
- |
- |
100% |
200% |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
GAUNT |
Gauntlet
|
Close Combat |
This energized flail, affectionaly nicknamed "the Gauntlet", provides a brutal answer to close encounters. It can also be used defensively to knock away incoming projectiles. |
$20 |
4 |
1s |
1 |
1.6 |
- |
0.2s |
- |
- |
- |
100% |
- |
- |
- |
1 |
0.03 |
2s |
- |
- |
- |
- |
- |
- |
-
|
|
TRACT |
Tractor Beam
|
Energy Weapon |
By creating a concentrated gravity tunnel, this device pulls in targets that can then be catapulted away with tremendous force. |
$20 |
1 |
1s |
1 |
- |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
0.01 |
0.05s |
100N |
- |
- |
- |
- |
- |
-
|
|
G-HE |
High Explosive Grenades
|
Grenade Launcher |
This robust revolver fed launcher is loaded with military standard high-explosive rounds. These grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. |
$15 |
10 |
1s |
1 |
- |
50m\s |
1.5s |
18m |
5 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
MORT |
Mortar
|
Artillery Cannon |
This snub nosed cannon fires low-velocity explosive shells that detonate on impact. |
$15 |
10 |
1s |
1 |
- |
50m\s |
1.5s |
18m |
2 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
SMORT |
Slime Mortar
|
Artillery Cannon |
By lobbing canisters of corrosive gel, this modified mortar can turn an entire room to slag. |
$10 |
10 |
3s |
1 |
- |
50m\s |
1.5s |
25m |
0.75 |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
SMART |
Advanced Smart Gun
|
Artillery Cannon |
High-tech targeting sensors and directional micro-thrusters enable this weapon to literally shoot around corners with pinpoint accuracy. |
$15 |
250 |
0.2s |
1 |
0.5 |
200m\s |
- |
- |
- |
- |
80% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
HMG-B |
Heavy Machinegun - Burst
|
Machine Gun |
This heavy-caliber machinegun has been outfitted with a burst-capacitor for increased accuracy and controllability. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. |
$15 |
500 |
0.065s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
95% |
- |
4 |
0.3s |
1 |
- |
- |
200N |
- |
- |
- |
- |
- |
-
|
|
HMG |
Heavy Machinegun
|
Machine Gun |
These repurposed heavy-caliber machineguns are commonly mounted on armoured military vehicles. Autostabilizers are required to compensate for their prodigious recoil, hampering suit maneuverability.
|
$15 |
500 |
0.12s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
70% |
- |
- |
- |
1 |
- |
- |
200N |
- |
- |
- |
- |
- |
-
|
|
HMG-R |
Heavy Machinegun - Ricochet
|
Machine Gun |
This heavy-caliber machinegun has been modified to fire ricochet-rounds. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. |
$16 |
500 |
0.12s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
60% |
- |
- |
- |
1 |
- |
- |
200N |
- |
- |
- |
- |
- |
-
|
|
HMG-P |
Heavy Machinegun - Piercing
|
Machine Gun |
This heavy-caliber machinegun has been modified to fire high-density piercing ammunition. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. |
$16 |
500 |
0.16s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
70% |
- |
- |
- |
1 |
- |
- |
400N |
- |
- |
- |
- |
- |
-
|
|
HELIX |
Helix Caster
|
Energy Weapon |
The twin-linked wave projectors of this flashy energy weapon create an unusual firing pattern that can curve around corners or intersect targets at optimal distances.
|
$45 |
100 |
0.035s |
2 |
0.12 |
100m\s |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
0.1 |
1s |
100N |
- |
- |
- |
- |
- |
-
|
|
HUSH |
Hushpuppy
|
Machine Gun |
Designed with an efficient sound suppression system and disabling shock-rounds, this stealthy infiltration rifle excels at picking off isolated targets before they can react. This is a silent weapon. |
$15 |
25 |
1.8s |
1 |
3.5 |
250m\s |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
200N |
- |
- |
- |
- |
- |
-
|
|
LASER |
Laser
|
Energy Weapon |
This weaponized industrial laser is able to slice through most materials with ease, provided the user sustain target focus. This is a quiet weapon. |
$45 |
300 |
0.01s |
1 |
0.05 |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
1.25 |
5s |
- |
- |
- |
- |
- |
- |
-
|
|
LIGHT |
Lightning Spindle
|
Energy Weapon |
Generating massive amounts of static electricity, this short ranged weapon emits arcing forks of lightning. Additional bolts may discharge from the target into other objects in close proximity.
|
$40 |
100 |
0.05s |
1 |
0.09 |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
0.3 |
1s |
75N |
- |
- |
- |
- |
- |
-
|
|
MMG-S |
Medium Machinegun - Smart
|
Machine Gun |
This advanced machinegun has been modified with a targeting CPU and smart-munitions that home in on potential threats. |
$17 |
750 |
0.065s |
1 |
0.13 |
125m\s |
- |
- |
- |
- |
65% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
NAPLM |
Napalm Projector
|
Projector |
Highly flammable and unstable, this sticky gel can be applied to targets before being set alight with another weapon. This is a silent weapon. |
$20 |
250 |
0.0005s |
- |
- |
90% |
- |
10 |
0.25s |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
|
PULSE |
Pulsar
|
Energy Weapon |
Designed as a next-generation military service weapon, this powerful pulse rifle fires a rapid stream of burning plasma in short bursts. As a safety measure, its rate of fire decreases as its power cell drains to prevent blowout. |
$40 |
20 |
0.009s |
1 |
0.3 |
100m\s |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
0.3 |
0.25s |
100N |
0.18s |
0.9s |
0.2s |
18% |
30% |
100%
|
|
RAIL |
Rail Cannon
|
Artillery Cannon
|
By charging up electro-magnetic rails, this advanced cannon fires a dense solid slug at hypersonic speeds, dealing massive amounts of pinpoint damage. Even solid walls are unable to stop the Rail Cannon's penetrating power. |
$20 |
10 |
1.5s |
1 |
8 |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
1000N |
- |
- |
- |
- |
- |
-
|
|
RECYC |
Recycler
|
Rocket Launcher |
This electronics package marks a target for salvaging micro-drones. If the target is destroyed while marked, the drones will repair damage to their host carrier. This is a quiet weapon. |
$15 |
4 |
1s |
1 |
0.1 |
45m\s |
- |
- |
- |
- |
95% |
- |
- |
- |
1 |
0.005 |
1s |
100N |
- |
- |
- |
- |
- |
-
|
|
R-SUB |
Submunition Rocket
|
Rocket Launcher |
This remotely detonated rocket carries densely packed seeker submunitions that home in on nearby targets. |
$15 |
10 |
1s |
1 |
- |
10m\s |
3s |
13m |
0.5 |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
R-HOM |
Homing Rocket
|
Rocket Launcher |
These two-stage rockets home in on targets and deliver a powerful explosive payload. |
$15 |
10 |
1s |
1 |
- |
10m\s |
- |
23m |
8 |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
R-DNK |
Drunk Rocket
|
Rocket Launcher |
Officially recalled due to faulty guidance systems, these unpredictable missiles can still be purchased from backchannels and are effective when fired in large volleys. |
$15 |
25 |
0.15s |
1 |
- |
40m\s |
- |
18m |
2 |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
R-GD |
Guided Rocket
|
Rocket Launcher |
After launching, this rocket can be wirelessly guided into targets. Due to the advanced complexity and cost of its systems, careful application is recommended. |
$15 |
10 |
1s |
1 |
- |
10m\s |
5s |
23m |
8 |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
R-RGD |
Remote Guided Rocket
|
Rocket Launcher |
After launching, this rocket can be wirelessly guided into targets and detonated with a remote trigger. Due to the advanced complexity and cost of its systems, careful application is recommended. |
$15 |
10 |
1s |
1 |
- |
10m\s |
5s |
23m |
8 |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
R-NUK |
Nuke Rocket
|
Rocket Launcher
|
Though small, this miniaturized nuclear warhead is more than capable of reducing anything within its blast zone to radioactive dust. |
$15 |
5 |
1s |
1 |
- |
10m\s |
- |
23m |
- |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
R-REM |
Remote Rocket
|
Rocket Launcher |
This dumbfire rocket can be remotely detonated for precision timing. |
$15 |
10 |
1s |
1 |
- |
10m\s |
5s |
23m |
8 |
- |
100% |
- |
- |
- |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
SAW |
Ripper Saw
|
Close Combat |
This high powered link-saw doesn't cut as much as it rips objects apart. As long as contact is maintained, the target is also stunned. This is a quiet weapon. |
$15 |
100 |
- |
- |
- |
100% |
- |
- |
- |
0.37 |
0.5 |
3s |
- |
- |
- |
- |
- |
- |
-
|
|
SG-AS |
Assault Shotgun
|
Shotgun/ Flak |
Military-grade combat shotguns are prized weapons amongst freelancers for their unrelenting firepower. |
$15 |
50 |
0.3s |
5 |
0.325 |
- |
- |
- |
- |
- |
100% |
5% |
- |
- |
1 |
- |
- |
300N |
- |
- |
- |
- |
- |
-
|
|
FRAGG |
Frag Gun
|
Shotgun/ Flak |
A monstrously upscaled scattergun, this beast of a weapon fires molten-hot shrapnel that cuts through its targets and bounces off walls. |
$20 |
20 |
1.5s |
6 |
1 |
- |
- |
- |
- |
- |
100% |
4% |
- |
- |
1 |
- |
- |
500N |
- |
- |
- |
- |
- |
-
|
|
SLUG |
Sluggun
|
Shotgun/ Flak |
This shotgun has been loaded with specialty splinter-slug rounds that burst on impact. |
$15 |
50 |
1s |
1 |
2 |
150m\s |
1s |
- |
- |
75m |
70% |
2% |
- |
- |
1 |
- |
- |
300N |
- |
- |
- |
- |
- |
-
|
|
SG-ZP |
Zapper Shotgun
|
Shotgun/ Flak |
Though classified as 'less lethal' the adhesive shock pellets fired from this riot shotgun still wreak havoc on electronic drones. |
$15 |
50 |
1s |
3 |
0.1 |
150m\s |
3s |
- |
- |
- |
100% |
15% |
- |
- |
1 |
- |
- |
300N |
- |
- |
- |
- |
- |
-
|
|
SLIME |
Slime Projector
|
Projector |
Originally used to dissolve unwanted scrap metal in junk yards, this corrosive chemical ooze slows and eats through hostile drones with equal effectiveness. This is a silent weapon. |
$10 |
750 |
0.03s |
- |
- |
90% |
- |
- |
- |
1 |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
|
STING |
Stinger Pod
|
Rocket Launcher |
These micro-missiles are densely packed into smart-tracking target pods. Once launched in a salvo, they will relentlessly seek out targets and destroy them. |
$15 |
50 |
0.09s |
1 |
- |
25m\s |
5s |
13m |
0.75 |
- |
50% |
50% |
5 |
1s |
1 |
- |
- |
100N |
- |
- |
- |
- |
- |
-
|
|
STORM |
Storm Hammer
|
Energy Weapon |
Channeling an apocalyptic level of charged electricity, this experimental energy weapon is capable of laying waste to scores of enemies with a single devastating thunderclap. Its only notable downside is the long recharge time on its overtaxed power cell. |
$45 |
1 |
1.5s |
1 |
8 |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
1 |
0.001 |
0.05s |
1000N |
- |
- |
- |
- |
- |
-
|
|
TASER |
Taser
|
Energy Weapon |
A simple short ranged EMP projector, this weapon stuns organics and cybernetics alike. This is a quiet weapon. |
$5 |
100 |
- |
- |
- |
100% |
- |
- |
- |
1.2 |
0.7 |
1s |
- |
- |
- |
- |
- |
- |
-
|
|
SG-TR |
Trench Gun
|
Shotgun/ Flak |
Sawn off double-barreled shotgun; a bandit classic. Though slow to reload, nothing compares for a brutal one-two punch. |
$10 |
50 |
0.25s |
15 |
0.325 |
- |
- |
- |
- |
- |
100% |
7.5% |
2 |
1.5s |
1 |
- |
- |
500N |
- |
- |
- |
- |
- |
-
|
|
V-LAS |
Vulcan Laser
|
Energy Weapon |
This repeating assault laser may be complex to maintain and service, but its performance easily matches more traditional machine gun weaponry. With an enlarged power capacitor, the Vulcan is more capable of laying down sustained fire than most other energy weapons in its class. |
$50 |
200 |
0.25s |
1 |
0.5 |
- |
- |
- |
- |
- |
60% |
- |
- |
- |
1 |
0.03 |
5s |
500N |
-0.1s |
0.3s |
-0.15s |
-18% |
30% |
-250%
|
|
ZIP |
Zipgun
|
Machine Gun |
Though extremely ramshackle and cheap in its construction, few weapons can compare to the raw amount of hot lead this popular street-piece can spit out. |
$12 |
750 |
0.03s |
1 |
0.12 |
- |
- |
- |
- |
60m |
90% |
- |
- |
- |
1 |
- |
- |
30N |
- |
- |
- |
10% |
30% |
50%
|
|
ZIP-S |
Zipgun - Smart
|
Machine Gun |
While extremely out of character for its humble stature, this customized subgun has been equipped with a targeting CPU and smart-munitions that home in on potential threats. |
$15 |
750 |
0.0275s |
1 |
0.09 |
- |
- |
- |
- |
60m |
80% |
- |
- |
- |
1 |
- |
- |
30N |
- |
- |
- |
10% |
30% |
50%
|
|
PRISM |
Prism Laser
|
Energy Weapon |
Shotgun laser |
$40 |
8 |
1s |
5 |
0.75 |
- |
- |
- |
- |
- |
100% |
10% |
- |
- |
1 |
0.01 |
3s |
200N |
- |
- |
- |
- |
- |
-
|