Name |
Short Name |
Category |
Description |
Price |
Ammo |
Fire Rate |
# of Projectiles |
Proj Damage |
Proj Speed |
Proj Time |
Explode Size |
Explode Damage |
Proj Range |
Precision |
Spread |
# per Reload |
Reload Time |
RateOfFireAddition |
RateOfFireAdditionCoolDown |
RateOfFireAdditionLimit |
InaccuracyAddition |
InaccuracyAdditionCoolDown |
InaccuracyAdditionLimit
|
BLAST |
Blaster |
|
Autofire energy weapon. |
$5 |
20 |
0.22s |
1 |
0.4 |
75m\s |
- |
- |
- |
- |
95% |
- |
- |
- |
- |
- |
- |
15% |
30% |
100%
|
BO-CL |
Cluster Bomb |
|
Detonates in 1.5 seconds |
$3 |
1 |
1s |
1 |
- |
50m\s |
1.5s |
18m |
2 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
GL-FR |
Frag Bomb Launcher |
|
Fires fragmentation bomb |
$5 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
10m |
1 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
GL-NU |
Mini Nuke Bomb |
|
Fires bombs with mini nuclear explosions |
$5 |
1 |
1s |
1 |
- |
50m\s |
1.5s |
10m |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
PBOMB |
Proximity Bomb |
|
Detonates shortly after enemy enters detection range. |
$15 |
3 |
1s |
1 |
- |
30m\s |
- |
18m |
3 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
RBOMB |
Remote Bomb |
|
Bomb that can be manually detonated remotely. |
$12 |
5 |
1s |
1 |
- |
30m\s |
- |
18m |
3 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
BO-RC |
Remote Cluster Bomb |
|
Cluster bomb that can be manually detonated remotely |
$6 |
1 |
1s |
1 |
- |
50m\s |
- |
18m |
2 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
GL-ST |
Sticky Bomb |
|
Attaches to walls and enemies. Detonates in 1.5 seconds. |
$10 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
15m |
3 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
ACANN |
Autocannon |
|
Rapid firing cannon with explosive shells. |
$25 |
50 |
0.3s |
1 |
1 |
350m\s |
- |
7m |
0.75 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
CNSTR |
Canister Cannon |
|
Shoots a proximity detonated canisher shell. |
$10 |
10 |
0.8s |
1 |
0.5 |
150m\s |
- |
7m |
0.5 |
- |
90% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
CHAIN |
Chaingun |
|
Rate of fire and accuracy increase over time. |
$25 |
1000 |
0.25s |
1 |
0.5 |
150m\s |
- |
- |
- |
- |
30% |
- |
- |
- |
-0.18s |
0.3s |
-0.2s |
-18% |
30% |
-100%
|
MMG |
Medium Machinegun |
|
Standard machingun. Good allround weapon |
$3 |
250 |
0.075s |
1 |
0.18 |
150m\s |
- |
- |
- |
- |
80% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
R-SPI |
Ram Spike |
|
Close combat, 1 second charge up |
$0 |
0 |
- |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
EMPBL |
EMP Stun Gun |
|
Fires small EMP blasts that stun enemies for 2 seconds. |
$20 |
500 |
0.2s |
1 |
- |
100m\s |
- |
- |
- |
- |
50% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
GL-EM |
EMP Grenade Launcher |
|
Stuns enmies |
$10 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
10m |
0.5 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
SG-EM |
EMP Shotgun |
|
Briefly stuns enemies. |
$12 |
50 |
1s |
6 |
0.1 |
- |
- |
- |
- |
50m |
100% |
2% |
- |
- |
- |
- |
- |
- |
- |
-
|
SG |
Shotgun |
|
Close range, high damage, low rate of fire |
$7 |
50 |
1s |
6 |
0.3 |
- |
- |
- |
- |
50m |
100% |
2% |
- |
- |
- |
- |
- |
- |
- |
-
|
FLAME |
Flame Thrower |
|
Throws flames. |
$15 |
400 |
0.05s |
1 |
0.5 |
120m\s |
0.8s |
- |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
GL-HE |
HE Grenade Launcher |
|
Detonates in 1.5 seconds or on contact with enemy |
$5 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
18m |
2 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
GL-SL |
Slime Grenade |
|
Detonates a blast of acidic slime in 1.5 seconds |
$7 |
5 |
1s |
1 |
- |
50m\s |
1.5s |
- |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
HTSEK |
Heat Seeking Gun |
|
Shoots bullets that seek out and lock on to enemies. |
$15 |
250 |
0.1s |
1 |
0.4 |
200m\s |
- |
- |
- |
- |
80% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
HMG-B |
Heavy Machinegun - Burst |
|
Burst fire high damage machinegun. Autostabilized. |
$10 |
250 |
0.075s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
80% |
- |
4 |
0.3s |
- |
- |
- |
- |
- |
-
|
HMG |
Heavy Machinegun |
|
High damage machinegun. Autostabilized. |
$10 |
250 |
0.12s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
80% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
HMG-R |
Heavy Machinegun - Ricochet |
|
High damage machinegun. Autostabilized. |
$12 |
250 |
0.12s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
70% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
HMG-P |
Heavy Machinegun - Piercing |
|
High damage machinegun. Autostabilized. |
$15 |
250 |
0.16s |
1 |
0.65 |
150m\s |
- |
- |
- |
- |
80% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
HELIX |
Helix Gun |
|
Shoots in a helix formation |
$20 |
100 |
0.035s |
2 |
0.08 |
100m\s |
- |
- |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
HUSHP |
Hushpuppy |
|
High damage silenced carbine. |
$5 |
25 |
1s |
1 |
1.35 |
150m\s |
- |
- |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
LASER |
Laser |
|
Continuous beam, pierces enemies |
$10 |
500 |
0.01s |
1 |
0.05 |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
MMG-B |
Medium Machinegun - Burst |
|
Burst fire Standard machingun. Good allround weapon |
$3 |
250 |
0.04s |
1 |
0.18 |
150m\s |
- |
- |
- |
- |
95% |
- |
4 |
0.25s |
- |
- |
- |
- |
- |
-
|
MMG-S |
Medium Machinegun - Smart |
|
Fires seeking rounds. |
$3 |
250 |
0.065s |
1 |
0.13 |
125m\s |
- |
- |
- |
- |
65% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
NAPLM |
Napalm Gel Gun |
|
Shoots napalm that sticks to enemies and burns when ignited. |
$10 |
500 |
0.0005s |
- |
- |
90% |
- |
10 |
0.25s |
- |
- |
- |
- |
- |
-
|
PULSE |
Pulsar |
|
Rapidfire energygun. Rate of fire slows over time. |
$8 |
20 |
0.009s |
1 |
0.2 |
100m\s |
- |
- |
- |
- |
100% |
- |
- |
- |
0.18s |
0.9s |
0.3s |
18% |
30% |
100%
|
RAILG |
Railgun |
|
Shoots a single laser beam that pierces multiple enemies. |
$20 |
10 |
1.5s |
1 |
8 |
- |
- |
- |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
RCKT |
Rocket Launcher |
|
Shoots rockets that explode on contact with solid objects. |
$10 |
6 |
1s |
1 |
- |
10m\s |
- |
25m |
8 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
RL-DR |
Drunk Rockets |
|
Shoots uncontrollable rockets at a high rate of fire. |
$20 |
30 |
0.15s |
1 |
- |
15m\s |
- |
25m |
2 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
GRCKT |
Guidable Rocket Launcher |
|
Shoots a rocket that can be controlled by aiming. |
$10 |
6 |
1s |
1 |
- |
10m\s |
- |
25m |
8 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
RL-NU |
Mini Nuke Rocket |
|
Shoots a nuclear rocket that can be manually detonated. |
$50 |
3 |
1s |
1 |
- |
10m\s |
- |
25m |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
SAW-A |
Saw Arm |
|
Swings a sawblade in an arc in front of you, knocking enemies back and destroying projectiles. |
$10 |
0 |
0.6s |
1 |
0.25 |
- |
0.2s |
- |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
SHLD |
Shield |
|
Directional Shield, recharges to full strength after 5 seconds of no hits. |
$5 |
10 |
- |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
RFXSH |
Reflection Shield |
|
Shield that reflects projectiles back to the enemy. Fully recharges after 5 seconds. |
$10 |
10 |
- |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
QUICS |
Quick Shield |
|
Directional shield destroyed in a single hit, but can be re-deployed just as quickly. |
$10 |
1 |
- |
- |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
SG-AS |
Assault Shotgun |
|
Full auto shotgun. |
$10 |
50 |
0.3s |
5 |
0.3 |
- |
- |
- |
- |
50m |
100% |
5% |
- |
- |
- |
- |
- |
- |
- |
-
|
FRGGN |
Frag Gun |
|
Powerful scattergun. Shoots bouncing, piercing projectiles |
$15 |
25 |
1s |
6 |
1 |
- |
- |
- |
- |
50m |
100% |
4% |
- |
- |
- |
- |
- |
- |
- |
-
|
SLIME |
Slime Gun |
|
Shoots acidic slime that sticks to enemies |
$5 |
1000 |
0.0005s |
- |
- |
90% |
- |
10 |
0.25s |
- |
- |
- |
- |
- |
-
|
STNGR |
Stinger Pod |
|
Shoots a volley on miniature seeker rockets. |
$15 |
35 |
0.09s |
1 |
- |
25m\s |
5s |
10m |
0.75 |
- |
50% |
50% |
5 |
1s |
- |
- |
- |
- |
- |
-
|
TRNCH |
Trench Gun |
|
Double barreled goodness. Long reload time. |
$15 |
30 |
0.25s |
15 |
0.3 |
- |
- |
- |
- |
50m |
100% |
7.5% |
2 |
1.5s |
- |
- |
- |
- |
- |
-
|
RL-TG |
Triggerable Rockets |
|
Shoots rockets that can be manually detonated. |
$12 |
3 |
1s |
1 |
- |
10m\s |
- |
25m |
8 |
- |
100% |
- |
- |
- |
- |
- |
- |
- |
- |
-
|
ZIP |
Zipgun |
|
High rate of fire boarding action submachine gun. |
$4 |
500 |
0.035s |
1 |
0.12 |
- |
- |
- |
- |
50m |
90% |
- |
- |
- |
- |
- |
- |
10% |
30% |
50%
|
ZIP-S |
Zipgun - Smart |
|
Fires seeking rounds. |
$5 |
500 |
0.03s |
1 |
0.09 |
- |
- |
- |
- |
50m |
75% |
- |
- |
- |
- |
- |
- |
10% |
30% |
50%
|