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Weapons make up the bulk of the player's loadout in [[Cryptark]]. The default chassis allows for four weapons to be equipped and fired simultaneously.
 
Weapons make up the bulk of the player's loadout in [[Cryptark]]. The default chassis allows for four weapons to be equipped and fired simultaneously.
   
At the game's outset, the player possesses the appropriate licenses for only a small selection of weapons; the rest of the selection will be progressively unlocked upon finding and accessing [[Tech Advances]]. Weapons are grouped into categories with similar function, though all may have distinct applications in different scenarios.
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At the game's outset, the player possesses the appropriate licenses for only a small selection of weapons; the rest of the selection will be progressively unlocked upon finding and accessing [[Tech Advances]]. Weapons are grouped into categories with similar function, though all have distinct properties and may find application in different scenarios.
   
 
Upon equipping a weapon to a given hardpoint, the player will be prompted to select the amount of ammunition they'd like to take for that weapon. Amounts and cost per increment vary from weapon to weapon.
 
Upon equipping a weapon to a given hardpoint, the player will be prompted to select the amount of ammunition they'd like to take for that weapon. Amounts and cost per increment vary from weapon to weapon.

Revision as of 02:21, 4 September 2015

Weapons make up the bulk of the player's loadout in Cryptark. The default chassis allows for four weapons to be equipped and fired simultaneously.

At the game's outset, the player possesses the appropriate licenses for only a small selection of weapons; the rest of the selection will be progressively unlocked upon finding and accessing Tech Advances. Weapons are grouped into categories with similar function, though all have distinct properties and may find application in different scenarios.

Upon equipping a weapon to a given hardpoint, the player will be prompted to select the amount of ammunition they'd like to take for that weapon. Amounts and cost per increment vary from weapon to weapon.

The default controller mapping has one weapon mapped to each of four shoulder buttons.

The following is a list of all player-accessible Weapons in the game.

List of Weapons

Total Weapons: 46

Name Short Name Category Description Price Ammo Fire Rate # of Projectiles Proj Damage Proj Speed Proj Time Explode Size Explode Damage Proj Range Precision Spread # per Reload Reload Time AmmoPerShot RefillRate NextRefill Recoil RateOfFireAddition RateOfFireAdditionCoolDown RateOfFireAdditionLimit InaccuracyAddition InaccuracyAdditionCoolDown InaccuracyAdditionLimit
BLAST Blaster Energy Autofire energy weapon. $5 20 0.22s 1 0.4 75m\s - - - - 95% - - - 1 0.05 1s 100N - - - 15% 30% 100%
BO-CL Cluster Bomb Bombs Detonates in 1.5 seconds $3 1 1s 1 - 50m\s 1.5s 18m 2 - 100% - - - 1 - - 1000N - - - - - -
GL-FR Frag Bomb Launcher Bombs Fires fragmentation bomb $5 5 1s 1 - 50m\s 1.5s 10m 1 - 100% - - - 1 - - 1000N - - - - - -
GL-NU Mini Nuke Bomb Bombs Fires bombs with mini nuclear explosions $5 1 1s 1 - 50m\s 1.5s 10m - - 100% - - - 1 - - 1000N - - - - - -
PBOMB Proximity Bomb Bombs Detonates shortly after enemy enters detection range. $15 3 1s 1 - 30m\s - 18m 3 - 100% - - - 1 - - 1000N - - - - - -
RBOMB Remote Bomb Bombs Bomb that can be manually detonated remotely. $12 5 1s 1 - 30m\s - 18m 3 - 100% - - - 1 - - 1000N - - - - - -
BO-RC Remote Cluster Bomb Bombs Cluster bomb that can be manually detonated remotely $6 1 1s 1 - 50m\s - 18m 2 - 100% - - - 1 - - 1000N - - - - - -
GL-ST Sticky Bomb Bombs Attaches to walls and enemies. Detonates in 1.5 seconds. $10 5 1s 1 - 50m\s 1.5s 15m 3 - 100% - - - 1 - - 1000N - - - - - -
ACANN Autocannon Cannons Rapid firing cannon with explosive shells. $25 50 0.3s 1 1 350m\s - 7m 0.75 - 100% - - - 1 - - 7500N - - - - - -
CNSTR Canister Cannon Cannons Shoots a proximity detonated canisher shell. $10 10 0.8s 1 0.5 150m\s - 7m 0.5 - 90% - - - 1 - - 7500N - - - - - -
CHAIN Chaingun Machineguns Rate of fire and accuracy increase over time. $25 1000 0.25s 1 0.5 150m\s - - - - 30% - - - 1 - - 500N -0.18s 0.3s -0.2s -18% 30% -100%
MMG Medium Machinegun Machineguns Standard machingun. Good allround weapon $3 250 0.075s 1 0.18 150m\s - - - - 80% - - - 1 - - 100N - - - - - -
R-SPI Ram Spike Melee Close combat, 1 second charge up $0 0 - - - 100% - - - 1 - - - - - - - - -
EMPBL EMP Stun Gun Energy Fires small EMP blasts that stun enemies for 2 seconds. $20 500 0.2s 1 - 100m\s - - - - 50% - - - 16 3 5s - - - - - - -
GL-EM EMP Grenade Launcher Bombs Stuns enmies $10 5 1s 1 - 50m\s 1.5s 10m 0.5 - 100% - - - 1 - - 1000N - - - - - -
SG-EM EMP Shotgun Shotguns Briefly stuns enemies. $12 50 1s 6 0.1 - - - - 50m 100% 2% - - 1 - - 300N - - - - - -
SG Shotgun Shotguns Close range, high damage, low rate of fire $7 50 1s 6 0.3 - - - - 50m 100% 2% - - 1 - - 300N - - - - - -
FLAME Flame Thrower Projectors Throws flames. $15 400 0.05s 1 0.5 120m\s 0.8s - - - 100% - - - 1 - - 100N - - - - - -
GL-HE HE Grenade Launcher Bombs Detonates in 1.5 seconds or on contact with enemy $5 5 1s 1 - 50m\s 1.5s 18m 2 - 100% - - - 1 - - 1000N - - - - - -
GL-SL Slime Grenade Bombs Detonates a blast of acidic slime in 1.5 seconds $7 5 1s 1 - 50m\s 1.5s - - - 100% - - - 1 - - 1000N - - - - - -
HTSEK Heat Seeking Gun Machineguns Shoots bullets that seek out and lock on to enemies. $15 250 0.1s 1 0.4 200m\s - - - - 80% - - - 1 - - 100N - - - - - -
HMG-B Heavy Machinegun - Burst Machineguns Burst fire high damage machinegun. Autostabilized. $10 250 0.075s 1 0.65 150m\s - - - - 80% - 4 0.3s 1 - - 200N - - - - - -
HMG Heavy Machinegun Machineguns High damage machinegun. Autostabilized. $10 250 0.12s 1 0.65 150m\s - - - - 80% - - - 1 - - 200N - - - - - -
HMG-R Heavy Machinegun - Ricochet Machineguns High damage machinegun. Autostabilized. $12 250 0.12s 1 0.65 150m\s - - - - 70% - - - 1 - - 200N - - - - - -
HMG-P Heavy Machinegun - Piercing Machineguns High damage machinegun. Autostabilized. $15 250 0.16s 1 0.65 150m\s - - - - 80% - - - 1 - - 400N - - - - - -
HELIX Helix Gun Energy Shoots in a helix formation $20 100 0.035s 2 0.08 100m\s - - - - 100% - - - 1 0.1 1s 100N - - - - - -
HUSHP Hushpuppy Machineguns High damage silenced carbine. $5 25 1s 1 1.35 150m\s - - - - 100% - - - 1 - - 200N - - - - - -
LASER Laser Energy Continuous beam, pierces enemies $10 500 0.01s 1 0.05 - - - - - 100% - - - 1 1 5s - - - - - - -
MMG-B Medium Machinegun - Burst Machineguns Burst fire Standard machingun. Good allround weapon $3 250 0.04s 1 0.18 150m\s - - - - 95% - 4 0.25s 1 - - 100N - - - - - -
MMG-S Medium Machinegun - Smart Machineguns Fires seeking rounds. $3 250 0.065s 1 0.13 125m\s - - - - 65% - - - 1 - - 100N - - - - - -
NAPLM Napalm Gel Gun Projectors Shoots napalm that sticks to enemies and burns when ignited. $10 500 0.0005s - - 90% - 10 0.25s 1 - - - - - - - - -
PULSE Pulsar Energy Rapidfire energygun. Rate of fire slows over time. $8 20 0.009s 1 0.2 100m\s - - - - 100% - - - 1 0.6 0.5s 100N 0.18s 0.9s 0.3s 18% 30% 100%
RAILG Railgun Cannons Shoots a single laser beam that pierces multiple enemies. $20 10 1.5s 1 8 - - - - - 100% - - - 1 - - 1000N - - - - - -
RCKT Rocket Launcher Rockets Shoots rockets that explode on contact with solid objects. $10 6 1s 1 - 10m\s - 25m 8 - 100% - - - 1 - - 100N - - - - - -
RL-DR Drunk Rockets Rockets Shoots uncontrollable rockets at a high rate of fire. $20 30 0.15s 1 - 15m\s - 25m 2 - 100% - - - 1 - - 100N - - - - - -
GRCKT Guidable Rocket Launcher Rockets Shoots a rocket that can be controlled by aiming. $10 6 1s 1 - 10m\s - 25m 8 - 100% - - - 1 - - 100N - - - - - -
RL-NU Mini Nuke Rocket Rockets Shoots a nuclear rocket that can be manually detonated. $50 3 1s 1 - 10m\s - 25m - - 100% - - - 1 - - 100N - - - - - -
SAW-A Saw Arm Melee Swings a sawblade in an arc in front of you, knocking enemies back and destroying projectiles. $10 0 0.6s 1 0.25 - 0.2s - - - 100% - - - 1 - - - - - - - - -
SG-AS Assault Shotgun Shotguns Full auto shotgun. $10 50 0.3s 5 0.3 - - - - 50m 100% 5% - - 1 - - 300N - - - - - -
FRGGN Frag Gun Shotguns Powerful scattergun. Shoots bouncing, piercing projectiles $15 25 1s 6 1 - - - - 50m 100% 4% - - 1 - - 500N - - - - - -
SLIME Slime Gun Projectors Shoots acidic slime that sticks to enemies $5 1000 0.0005s - - 90% - 10 0.25s 1 - - - - - - - - -
STNGR Stinger Pod Rockets Shoots a volley on miniature seeker rockets. $15 35 0.09s 1 - 25m\s 5s 10m 0.75 - 50% 50% 5 1s 1 - - 100N - - - - - -
TRNCH Trench Gun Shotguns Double barreled goodness. Long reload time. $15 30 0.25s 15 0.3 - - - - 50m 100% 7.5% 2 1.5s 1 - - 500N - - - - - -
RL-TG Triggerable Rockets Rockets Shoots rockets that can be manually detonated. $12 3 1s 1 - 10m\s - 25m 8 - 100% - - - 1 - - 100N - - - - - -
ZIP Zipgun Machineguns High rate of fire boarding action submachine gun. $4 500 0.035s 1 0.12 - - - - 50m 90% - - - 1 - - 100N - - - 10% 30% 50%
ZIP-S Zipgun - Smart Machineguns Fires seeking rounds. $5 500 0.03s 1 0.09 - - - - 50m 75% - - - 1 - - 100N - - - 10% 30% 50%