Cryptark Wiki
No edit summary
Tag: Visual edit
(16 intermediate revisions by 6 users not shown)
Line 1: Line 1:
  +
Weapons make up the bulk of the player's loadout in [[Cryptark]]. The default chassis allows for four weapons to be equipped and fired simultaneously.
The following is a list of Weapons in the game [[Cryptark]].
 
   
  +
At the game's outset, the player possesses the appropriate licenses for only a small selection of weapons; the rest of the selection will be progressively unlocked upon finding and accessing [[Tech Advances]]. Weapons are grouped into categories with similar function, though all have distinct properties and may find application in different scenarios.
==List of Weapons==
 
   
  +
Upon equipping a weapon to a given hardpoint, the player will be prompted to select the amount of ammunition they'd like to take for that weapon. Amounts and cost per increment vary from weapon to weapon.
{| class="wikitable sortable" style="overflow-x: scroll; width: 100%;"
 
  +
  +
The default controller mapping has one weapon mapped to each of four shoulder buttons.
  +
 
The following is a list of all player-accessible Weapons in the game.
  +
 
==List of Weapons==
  +
Total Weapons: 65
  +
<div style="overflow-x: scroll;">
 
{| class="wikitable sortable" style="width:3000px;font-size: 80%"
 
|-
 
|-
! Name !! Short Name !! Category !! Description !! Price !! Ammo !! Fire Rate !! # of Projectiles!! Proj Damage !! Proj Speed !! Proj Time !! Explode Size !! Explode Damage !! Proj Range!! Precision !! Spread!! # per Reload !! Reload Time!! RateOfFireAddition !! RateOfFireAdditionCoolDown !! RateOfFireAdditionLimit!! InaccuracyAddition !! InaccuracyAdditionCoolDown !! InaccuracyAdditionLimit
+
! Name !! Short Name !! Description !! Price !! Ammo !! Fire Rate !! # of Projectiles!! Proj Damage !! Proj Speed !! Proj Time !! Explode Size !! Explode Damage !! Proj Range!! Precision !! Spread!! # per Reload !! Reload Time !! AmmoPerShot!! RefillRate !! NextRefill !! Recoil!! RateOfFireAddition !! RateOfFireAdditionCoolDown !! RateOfFireAdditionLimit!! InaccuracyAddition !! InaccuracyAdditionCoolDown !! InaccuracyAdditionLimit
 
|-
 
|-
| BLAST || style="width: 10%" | Blaster || [[File:tag_wep_energy.png|alt=Energy]] || style="width: 30%" | Autofire energy weapon. || $5 || 20 || 0.22s || 1 || 0.4 || 75m\s || - || - || - || - || 95% || - || - || - || - || - || - || 15% || 30% || 100%
+
| BLAST || style="width: 5%" | Blaster || style="width: 15%" | A common feature of capsized survival kits, this reliable energy carbine has virtually no moving parts and requires minimal maintenance. || $10 || 0 || 0.25s || 1 || 0.6 || 75m\s || - || - || - || - || 95% || - || - || - || 1 || 0.05 || 1s || 100N || - || - || - || 15% || 30% || 100%
 
|-
 
|-
| BO-CL || style="width: 10%" | Cluster Bomb || [[File:tag_wep_blast.png|alt=Bombs]] || style="width: 30%" | Detonates in 1.5 seconds || $3 || 1 || 1s || 1 || - || 50m\s || 1.5s || 18m || 2 || - || 100% || - || - || - || - || - || - || - || - || -
+
| MMG-B || style="width: 5%" | Medium Machinegun - Burst || style="width: 15%" | For improved accuracy, this machinegun variant has been outfitted with a burst-capacitor. || $15 || 750 || 0.035s || 1 || 0.18 || 150m\s || - || - || - || - || 95% || - || 5 || 0.25s || 1 || - || - || 100N || - || - || - || - || - || -
 
|-
 
|-
| GL-FR || style="width: 10%" | Frag Bomb Launcher || [[File:tag_wep_blast.png|alt=Bombs]] || style="width: 30%" | Fires fragmentation bomb || $5 || 5 || 1s || 1 || - || 50m\s || 1.5s || 10m || 1 || - || 100% || - || - || - || - || - || - || - || - || -
+
| MMG || style="width: 5%" | Medium Machinegun || style="width: 15%" | Easily obtained from surplus stockpiles, these aging workhorses are effective, if slightly unimaginative. || $15 || 750 || 0.075s || 1 || 0.18 || 150m\s || - || - || - || - || 80% || - || - || - || 1 || - || - || 100N || - || - || - || - || - || -
 
|-
 
|-
| GL-NU || style="width: 10%" | Mini Nuke Bomb || [[File:tag_wep_blast.png|alt=Bombs]] || style="width: 30%" | Fires bombs with mini nuclear explosions || $5 || 1 || 1s || 1 || - || 50m\s || 1.5s || 10m || - || - || 100% || - || - || - || - || - || - || - || - || -
+
| SG || style="width: 5%" | Shotgun || style="width: 15%" | This time tested heavy-gauge boarding shotgun delivers a powerful spread of tungsten pellets at close range. || $15 || 50 || 1s || 9 || 0.325 || - || - || - || - || - || 100% || 2% || - || - || 1 || - || - || 300N || - || - || - || - || - || -
 
|-
 
|-
| PBOMB || style="width: 10%" | Proximity Bomb || [[File:tag_wep_blast.png|alt=Bombs]] || style="width: 30%" | Detonates shortly after enemy enters detection range. || $15 || 3 || 1s || 1 || - || 30m\s || - || 18m || 3 || - || 100% || - || - || - || - || - || - || - || - || -
+
| GFB9k || style="width: 5%" | Galvanic Fission Bombard 9000 || style="width: 15%" | This absurdly overpowered experimental weapon ejects a compact fission reactor that vaporizes anything caught within its arcing fields. || $25 || 3 || 3s || 1 || - || 20m\s || - || 35m || 8 || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| RBOMB || style="width: 10%" | Remote Bomb || [[File:tag_wep_blast.png|alt=Bombs]] || style="width: 30%" | Bomb that can be manually detonated remotely. || $12 || 5 || 1s || 1 || - || 30m\s || - || 18m || 3 || - || 100% || - || - || - || - || - || - || - || - || -
+
| G-CLS || style="width: 5%" | Cluster Grenades || style="width: 15%" | Devastating ordinance that burst into smaller exploding bomblets, covering a wide area. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing.
  +
|| $15 || 10 || 1s || 1 || - || 50m\s || 1.5s || 13m || 0.5 || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| BO-RC || style="width: 10%" | Remote Cluster Bomb || [[File:tag_wep_blast.png|alt=Bombs]] || style="width: 30%" | Cluster bomb that can be manually detonated remotely || $6 || 1 || 1s || 1 || - || 50m\s || - || 18m || 2 || - || 100% || - || - || - || - || - || - || - || - || -
+
| G-FRG || style="width: 5%" | Frag Grenades || style="width: 15%" | These offensive bombs are densely packed with lethal shrapnel. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. || $10 || 10 || 1s || 1 || - || 50m\s || 1.5s || 10m || 1 || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| GL-ST || style="width: 10%" | Sticky Bomb || [[File:tag_wep_blast.png|alt=Bombs]] || style="width: 30%" | Attaches to walls and enemies. Detonates in 1.5 seconds. || $10 || 5 || 1s || 1 || - || 50m\s || 1.5s || 15m || 3 || - || 100% || - || - || - || - || - || - || - || - || -
+
| G-NUK || style="width: 5%" | Nuke Grenades || style="width: 15%" | Though small, these miniaturized nuclear warheads are more than capable of reducing anything within their blast zone to radioactive dust. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. || $15 || 5 || 1s || 1 || - || 50m\s || 1.5s || 5m || - || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| ACANN || style="width: 10%" | Autocannon || [[File:tag_wep_cannon.png|alt=Cannons]] || style="width: 30%" | Rapid firing cannon with explosive shells. || $25 || 50 || 0.3s || 1 || 1 || 350m\s || - || 7m || 0.75 || - || 100% || - || - || - || - || - || - || - || - || -
+
| MINE || style="width: 5%" | Mine Rack || style="width: 15%" | Equipped with simple radar fuses, these proximity mines lie in wait, then detonate when a target comes near. || $10 || 10 || 1s || 3 || - || 30m\s || - || 13m || 4 || - || 100% || 100% || - || - || 1 || - || - || 500N || - || - || - || - || - || -
 
|-
 
|-
| CNSTR || style="width: 10%" | Canister Cannon || [[File:tag_wep_cannon.png|alt=Cannons]] || style="width: 30%" | Shoots a proximity detonated canisher shell. || $10 || 10 || 0.8s || 1 || 0.5 || 150m\s || - || 7m || 0.5 || - || 90% || - || - || - || - || - || - || - || - || -
+
| G-REM || style="width: 5%" | Remote Grenades || style="width: 15%" | These high explosive grenades are armed with remote triggers and can allow for perfect timing.
  +
|| $16 || 10 || 1s || 1 || - || 50m\s || 5s || 18m || 5 || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| CHAIN || style="width: 10%" | Chaingun || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | Rate of fire and accuracy increase over time. || $25 || 1000 || 0.25s || 1 || 0.5 || 150m\s || - || - || - || - || 30% || - || - || - || -0.18s || 0.3s || -0.2s || -18% || 30% || -100%
+
| G-RCL || style="width: 5%" | Remote Cluster Grenades || style="width: 15%" | Devastating ordinance that burst into smaller exploding bomblets, covering a wide area. These grenades are armed with remote triggers and can allow for perfect timing. || $16 || 10 || 1s || 1 || - || 50m\s || - || 18m || 5 || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| MMG || style="width: 10%" | Medium Machinegun || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | Standard machingun. Good allround weapon || $3 || 250 || 0.075s || 1 || 0.18 || 150m\s || - || - || - || - || 80% || - || - || - || - || - || - || - || - || -
+
| G-STK || style="width: 5%" | Sticky Grenades || style="width: 15%" | Coated in an adhesive gel, these grenades attach themselves to their target before exploding. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. || $15 || 10 || 1s || 1 || - || 50m\s || 1.5s || 18m || 5 || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| R-SPI || style="width: 10%" | Ram Spike || [[File:tag_wep_melee.png|alt=Melee]] || style="width: 30%" | Close combat, 1 second charge up || $0 || 0 || - || - || colspan="6" | - || 100% || - || - || - || - || - || - || - || - || -
+
| ACANN || style="width: 5%" | Autocannon || style="width: 15%" | Though stripped from obsolete anti-aircraft batteries, these light cannons can prove devastating when mounted on a pioneer suit. || $15 || 50 || 0.3s || 1 || 1 || 350m\s || - || 13m || 0.75 || - || 100% || - || - || - || 1 || - || - || 7500N || - || - || - || - || - || -
 
|-
 
|-
| EMPBL || style="width: 10%" | EMP Stun Gun || [[File:tag_wep_energy.png|alt=Energy]] || style="width: 30%" | Fires small EMP blasts that stun enemies for 2 seconds. || $20 || 500 || 0.2s || 1 || - || 100m\s || - || - || - || - || 50% || - || - || - || - || - || - || - || - || -
+
| CNSTR || style="width: 5%" | Canister Cannon || style="width: 15%" | This cannon fires specialized fragmentation shells that detonate at the optimal distance from their target, showing it with shrapnel. || $15 || 75 || 0.8s || 1 || 0.1 || 150m\s || - || 10m || 0.1 || - || 90% || - || - || - || 1 || - || - || 7500N || - || - || - || - || - || -
 
|-
 
|-
| GL-EM || style="width: 10%" | EMP Grenade Launcher || [[File:tag_wep_blast.png|alt=Bombs]] || style="width: 30%" | Stuns enmies || $10 || 5 || 1s || 1 || - || 50m\s || 1.5s || 10m || 0.5 || - || 100% || - || - || - || - || - || - || - || - || -
+
| GASCN || style="width: 5%" | Gas Cannon || style="width: 15%" | This proscribed launcher fires shells that explode into lingering clouds of corrosive gas. || $15 || 10 || 2s || 1 || 1 || 150m\s || - || 5m || 0.35 || - || 100% || - || - || - || 1 || - || - || 7500N || - || - || - || - || - || -
 
|-
 
|-
| SG-EM || style="width: 10%" | EMP Shotgun || [[File:tag_wep_shotgun.png|alt=Shotguns]] || style="width: 30%" | Briefly stuns enemies. || $12 || 50 || 1s || 6 || 0.1 || - || - || - || - || 50m || 100% || 2% || - || - || - || - || - || - || - || -
+
| CHAIN || style="width: 5%" | Chaingun || style="width: 15%" | The multiple barrels of this powerful rotary gun may be slow to react, but once spinning they deliver a hurricane of withering fire. || $15 || 500 || 0.25s || 1 || 0.5 || 150m\s || - || - || - || - || 30% || - || - || - || 1 || - || - || 500N || -0.18s || 0.3s || -0.2s || -18% || 30% || -250%
 
|-
 
|-
| SG || style="width: 10%" | Shotgun || [[File:tag_wep_shotgun.png|alt=Shotguns]] || style="width: 30%" | Close range, high damage, low rate of fire || $7 || 50 || 1s || 6 || 0.3 || - || - || - || - || 50m || 100% || 2% || - || - || - || - || - || - || - || -
+
| SPIKE || style="width: 5%" | Ram Spike || style="width: 15%" | Originally a mining tool, this magnetically powered spike can easily shatter enemies as efficiently as any ore. Additionally, it makes very little noise and will not alert nearby enemies. || $15 || 0 || - || - || colspan="6" | - || 100% || - || - || - || 1 || - || - || - || - || - || - || - || - || -
 
|-
 
|-
| FLAME || style="width: 10%" | Flame Thrower || [[File:tag_wep_projector.png|alt=Projectors]] || style="width: 30%" | Throws flames. || $15 || 400 || 0.05s || 1 || 0.5 || 120m\s || 0.8s || - || - || - || 100% || - || - || - || - || - || - || - || - || -
+
| CUTTR || style="width: 5%" | Cutting Beam || style="width: 15%" | Though its beam has limited range, this industrial cutting laser features a less bulky battery unit than other energy projectors. || $20 || 500 || 0.01s || 1 || 0.05 || - || - || - || - || - || 100% || - || - || - || 1 || 1.25 || 5s || - || - || - || - || - || - || -
 
|-
 
|-
| GL-HE || style="width: 10%" | HE Grenade Launcher || [[File:tag_wep_blast.png|alt=Bombs]] || style="width: 30%" | Detonates in 1.5 seconds or on contact with enemy || $5 || 5 || 1s || 1 || - || 50m\s || 1.5s || 18m || 2 || - || 100% || - || - || - || - || - || - || - || - || -
+
| CYCLE || style="width: 5%" | Cycle Rifle || style="width: 15%" | This older model of semi-automatic light cannon can accurately fire high-velocity slugs and is favoured by marksmen. || $15 || 200 || - || 1 || 1.2 || 350m\s || - || - || - || - || 100% || - || - || - || 1 || - || - || 200N || - || - || - || - || - || -
 
|-
 
|-
| GL-SL || style="width: 10%" | Slime Grenade || [[File:tag_wep_blast.png|alt=Bombs]] || style="width: 30%" | Detonates a blast of acidic slime in 1.5 seconds || $7 || 5 || 1s || 1 || - || 50m\s || 1.5s || - || - || - || 100% || - || - || - || - || - || - || - || - || -
+
| EMP-B || style="width: 5%" | EMP Blaster || style="width: 15%" | This modified survival blaster fires EMP bolts that temporarily disable electronics. This is a quiet weapon. || $5 || 500 || 0.2s || 1 || 0.2 || 75m\s || - || - || - || - || 50% || - || - || - || 16 || 3 || 5s || - || - || - || - || - || - || -
 
|-
 
|-
| HTSEK || style="width: 10%" | Heat Seeking Gun || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | Shoots bullets that seek out and lock on to enemies. || $15 || 250 || 0.1s || 1 || 0.4 || 200m\s || - || - || - || - || 80% || - || - || - || - || - || - || - || - || -
+
| G-EMP || style="width: 5%" | EMP Grenades || style="width: 15%" | Packed with powerful pulse capacitors, these bombs create a lasting EMP field that temporarily disables electronics. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. || $5 || 10 || 1s || 1 || - || 50m\s || 1.5s || 5m || 0.5 || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| HMG-B || style="width: 10%" | Heavy Machinegun - Burst || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | Burst fire high damage machinegun. Autostabilized. || $10 || 250 || 0.075s || 1 || 0.65 || 150m\s || - || - || - || - || 80% || - || 4 || 0.3s || - || - || - || - || - || -
+
| SG-EM || style="width: 5%" | EMP Shotgun || style="width: 15%" | This humble boarding shotgun has been loaded with advanced EMP shells that temporarily disable electronics. || $10 || 50 || 1s || 9 || 0.1 || - || - || - || - || - || 100% || 2% || - || - || 1 || - || - || 300N || - || - || - || - || - || -
 
|-
 
|-
| HMG || style="width: 10%" | Heavy Machinegun || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | High damage machinegun. Autostabilized. || $10 || 250 || 0.12s || 1 || 0.65 || 150m\s || - || - || - || - || 80% || - || - || - || - || - || - || - || - || -
+
| JAVLN || style="width: 5%" | Thermal Javelin || style="width: 15%" | By super-heating conductive rods into a rigid plasma state, these armour piercing spears melt through most materials instantly. After dissipating their kinetic energy, the stabilized rods can be recovered and fired again. This is a quiet weapon. || $10 || 1 || 1.5s || 1 || 5 || 150m\s || - || - || - || - || 100% || - || 1 || - || 1 || - || - || 5000N || - || - || - || - || - || -
 
|-
 
|-
| HMG-R || style="width: 10%" | Heavy Machinegun - Ricochet || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | High damage machinegun. Autostabilized. || $12 || 250 || 0.12s || 1 || 0.65 || 150m\s || - || - || - || - || 70% || - || - || - || - || - || - || - || - || -
+
| FLAME || style="width: 5%" | Flame Thrower || style="width: 15%" | Simple but undeniably potent in tight spaces, this brutish weapon sprays pressurized gouts of highly flammable liquid. || $15 || 750 || 0.03s || 1 || 0.07 || - || 1s || - || - || 50m || 80% || - || - || - || 1 || - || - || 75N || - || - || - || - || - || -
 
|-
 
|-
| HMG-P || style="width: 10%" | Heavy Machinegun - Piercing || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | High damage machinegun. Autostabilized. || $15 || 250 || 0.16s || 1 || 0.65 || 150m\s || - || - || - || - || 80% || - || - || - || - || - || - || - || - || -
+
| GAS || style="width: 5%" | Gas Diffuser || style="width: 15%" | These pressurized tanks of corrosive gas can be vented to create deadly area-denial clouds. This is a silent weapon. || $20 || 10 || 3s || 3 || 0.07 || - || 3s || - || - || - || 100% || 200% || - || - || 1 || - || - || 100N || - || - || - || - || - || -
 
|-
 
|-
| HELIX || style="width: 10%" | Helix Gun || [[File:tag_wep_energy.png|alt=Energy]] || style="width: 30%" | Shoots in a helix formation || $20 || 100 || 0.035s || 2 || 0.08 || 100m\s || - || - || - || - || 100% || - || - || - || - || - || - || - || - || -
+
| GAUNT || style="width: 5%" | Gauntlet || style="width: 15%" | This energized flail, affectionaly nicknamed "the Gauntlet", provides a brutal answer to close encounters. It can also be used defensively to knock away incoming projectiles. || $20 || 4 || 1s || 1 || 1.6 || - || 0.2s || - || - || - || 100% || - || - || - || 1 || 0.03 || 2s || - || - || - || - || - || - || -
 
|-
 
|-
| HUSHP || style="width: 10%" | Hushpuppy || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | High damage silenced carbine. || $5 || 25 || 1s || 1 || 1.35 || 150m\s || - || - || - || - || 100% || - || - || - || - || - || - || - || - || -
+
| TRACT || style="width: 5%" | Tractor Beam || style="width: 15%" | By creating a concentrated gravity tunnel, this device pulls in targets that can then be catapulted away with tremendous force. || $20 || 1 || 1s || 1 || - || - || - || - || - || - || 100% || - || - || - || 1 || 0.01 || 0.05s || 100N || - || - || - || - || - || -
 
|-
 
|-
| LASER || style="width: 10%" | Laser || [[File:tag_wep_energy.png|alt=Energy]] || style="width: 30%" | Continuous beam, pierces enemies || $10 || 500 || 0.01s || 1 || 0.05 || - || - || - || - || - || 100% || - || - || - || - || - || - || - || - || -
+
| G-HE || style="width: 5%" | High Explosive Grenades || style="width: 15%" | This robust revolver fed launcher is loaded with military standard high-explosive rounds. These grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. || $15 || 10 || 1s || 1 || - || 50m\s || 1.5s || 18m || 5 || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| MMG-B || style="width: 10%" | Medium Machinegun - Burst || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | Burst fire Standard machingun. Good allround weapon || $3 || 250 || 0.04s || 1 || 0.18 || 150m\s || - || - || - || - || 95% || - || 4 || 0.25s || - || - || - || - || - || -
+
| MORT || style="width: 5%" | Mortar || style="width: 15%" | This snub nosed cannon fires low-velocity explosive shells that detonate on impact. || $15 || 10 || 1s || 1 || - || 50m\s || 1.5s || 18m || 2 || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| MMG-S || style="width: 10%" | Medium Machinegun - Smart || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | Fires seeking rounds. || $3 || 250 || 0.065s || 1 || 0.13 || 125m\s || - || - || - || - || 65% || - || - || - || - || - || - || - || - || -
+
| SMORT || style="width: 5%" | Slime Mortar || style="width: 15%" | By lobbing canisters of corrosive gel, this modified mortar can turn an entire room to slag. || $10 || 10 || 3s || 1 || - || 50m\s || 1.5s || 25m || 0.75 || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| NAPLM || style="width: 10%" | Napalm Gel Gun || [[File:tag_wep_projector.png|alt=Projectors]] || style="width: 30%" | Shoots napalm that sticks to enemies and burns when ignited. || $10 || 500 || 0.0005s || - || colspan="6" | - || 90% || - || 10 || 0.25s || - || - || - || - || - || -
+
| SMART || style="width: 5%" | Advanced Smart Gun || style="width: 15%" | High-tech targeting sensors and directional micro-thrusters enable this weapon to literally shoot around corners with pinpoint accuracy. || $15 || 250 || 0.2s || 1 || 0.5 || 200m\s || - || - || - || - || 80% || - || - || - || 1 || - || - || 100N || - || - || - || - || - || -
 
|-
 
|-
| PULSE || style="width: 10%" | Pulsar || [[File:tag_wep_energy.png|alt=Energy]] || style="width: 30%" | Rapidfire energygun. Rate of fire slows over time. || $8 || 20 || 0.009s || 1 || 0.2 || 100m\s || - || - || - || - || 100% || - || - || - || 0.18s || 0.9s || 0.3s || 18% || 30% || 100%
+
| HMG-B || style="width: 5%" | Heavy Machinegun - Burst || style="width: 15%" | This heavy-caliber machinegun has been outfitted with a burst-capacitor for increased accuracy and controllability. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. || $15 || 500 || 0.065s || 1 || 0.65 || 150m\s || - || - || - || - || 95% || - || 4 || 0.3s || 1 || - || - || 200N || - || - || - || - || - || -
 
|-
 
|-
  +
| HMG || style="width: 5%" | Heavy Machinegun || style="width: 15%" | These repurposed heavy-caliber machineguns are commonly mounted on armoured military vehicles. Autostabilizers are required to compensate for their prodigious recoil, hampering suit maneuverability.
| RAILG || style="width: 10%" | Railgun || [[File:tag_wep_cannon.png|alt=Cannons]] || style="width: 30%" | Shoots a single laser beam that pierces multiple enemies. || $20 || 10 || 1.5s || 1 || 8 || - || - || - || - || - || 100% || - || - || - || - || - || - || - || - || -
 
  +
|| $15 || 500 || 0.12s || 1 || 0.65 || 150m\s || - || - || - || - || 70% || - || - || - || 1 || - || - || 200N || - || - || - || - || - || -
 
|-
 
|-
| RCKT || style="width: 10%" | Rocket Launcher || [[File:tag_wep_rocket.png|alt=Rockets]] || style="width: 30%" | Shoots rockets that explode on contact with solid objects. || $10 || 6 || 1s || 1 || - || 10m\s || - || 25m || 8 || - || 100% || - || - || - || - || - || - || - || - || -
+
| HMG-R || style="width: 5%" | Heavy Machinegun - Ricochet || style="width: 15%" | This heavy-caliber machinegun has been modified to fire ricochet-rounds. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. || $16 || 500 || 0.12s || 1 || 0.65 || 150m\s || - || - || - || - || 60% || - || - || - || 1 || - || - || 200N || - || - || - || - || - || -
 
|-
 
|-
| RL-DR || style="width: 10%" | Drunk Rockets || [[File:tag_wep_rocket.png|alt=Rockets]] || style="width: 30%" | Shoots uncontrollable rockets at a high rate of fire. || $20 || 30 || 0.15s || 1 || - || 15m\s || - || 25m || 2 || - || 100% || - || - || - || - || - || - || - || - || -
+
| HMG-P || style="width: 5%" | Heavy Machinegun - Piercing || style="width: 15%" | This heavy-caliber machinegun has been modified to fire high-density piercing ammunition. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. || $16 || 500 || 0.16s || 1 || 0.65 || 150m\s || - || - || - || - || 70% || - || - || - || 1 || - || - || 400N || - || - || - || - || - || -
 
|-
 
|-
  +
| HELIX || style="width: 5%" | Helix Caster || style="width: 15%" | The twin-linked wave projectors of this flashy energy weapon create an unusual firing pattern that can curve around corners or intersect targets at optimal distances.
| GRCKT || style="width: 10%" | Guidable Rocket Launcher || [[File:tag_wep_rocket.png|alt=Rockets]] || style="width: 30%" | Shoots a rocket that can be controlled by aiming. || $10 || 6 || 1s || 1 || - || 10m\s || - || 25m || 8 || - || 100% || - || - || - || - || - || - || - || - || -
 
  +
|| $45 || 100 || 0.035s || 2 || 0.12 || 100m\s || - || - || - || - || 100% || - || - || - || 1 || 0.1 || 1s || 100N || - || - || - || - || - || -
 
|-
 
|-
| RL-NU || style="width: 10%" | Mini Nuke Rocket || [[File:tag_wep_rocket.png|alt=Rockets]] || style="width: 30%" | Shoots a nuclear rocket that can be manually detonated. || $50 || 3 || 1s || 1 || - || 10m\s || - || 25m || - || - || 100% || - || - || - || - || - || - || - || - || -
+
| HUSH || style="width: 5%" | Hushpuppy || style="width: 15%" | Designed with an efficient sound suppression system and disabling shock-rounds, this stealthy infiltration rifle excels at picking off isolated targets before they can react. This is a silent weapon. || $15 || 25 || 1.8s || 1 || 3.5 || 250m\s || - || - || - || - || 100% || - || - || - || 1 || - || - || 200N || - || - || - || - || - || -
 
|-
 
|-
| SAW-A || style="width: 10%" | Saw Arm || [[File:tag_wep_melee.png|alt=Melee]] || style="width: 30%" | Swings a sawblade in an arc in front of you, knocking enemies back and destroying projectiles. || $10 || 0 || 0.6s || 1 || 0.25 || - || 0.2s || - || - || - || 100% || - || - || - || - || - || - || - || - || -
+
| LASER || style="width: 5%" | Laser || style="width: 15%" | This weaponized industrial laser is able to slice through most materials with ease, provided the user sustain target focus. This is a quiet weapon. || $45 || 300 || 0.01s || 1 || 0.05 || - || - || - || - || - || 100% || - || - || - || 1 || 1.25 || 5s || - || - || - || - || - || - || -
 
|-
 
|-
| SHLD || style="width: 10%" | Shield || [[File:tag_wep_shield.png|alt=Shields]] || style="width: 30%" | Directional Shield, recharges to full strength after 5 seconds of no hits. || $5 || 10 || - || - || colspan="6" | - || 100% || - || - || - || - || - || - || - || - || -
+
| LIGHT || style="width: 5%" | Lightning Spindle || style="width: 15%" | Generating massive amounts of static electricity, this short ranged weapon emits arcing forks of lightning. Additional bolts may discharge from the target into other objects in close proximity.
  +
|| $40 || 100 || 0.05s || 1 || 0.09 || - || - || - || - || - || 100% || - || - || - || 1 || 0.3 || 1s || 75N || - || - || - || - || - || -
 
|-
 
|-
| RFXSH || style="width: 10%" | Reflection Shield || [[File:tag_wep_shield.png|alt=Shields]] || style="width: 30%" | Shield that reflects projectiles back to the enemy. Fully recharges after 5 seconds. || $10 || 10 || - || - || colspan="6" | - || 100% || - || - || - || - || - || - || - || - || -
+
| MMG-S || style="width: 5%" | Medium Machinegun - Smart || style="width: 15%" | This advanced machinegun has been modified with a targeting CPU and smart-munitions that home in on potential threats. || $17 || 750 || 0.065s || 1 || 0.13 || 125m\s || - || - || - || - || 65% || - || - || - || 1 || - || - || 100N || - || - || - || - || - || -
 
|-
 
|-
| QUICS || style="width: 10%" | Quick Shield || [[File:tag_wep_shield.png|alt=Shields]] || style="width: 30%" | Directional shield destroyed in a single hit, but can be re-deployed just as quickly. || $10 || 1 || - || - || colspan="6" | - || 100% || - || - || - || - || - || - || - || - || -
+
| NAPLM || style="width: 5%" | Napalm Projector || style="width: 15%" | Highly flammable and unstable, this sticky gel can be applied to targets before being set alight with another weapon. This is a silent weapon. || $20 || 250 || 0.0005s || - || colspan="6" | - || 90% || - || 10 || 0.25s || 1 || - || - || - || - || - || - || - || - || -
 
|-
 
|-
| SG-AS || style="width: 10%" | Assault Shotgun || [[File:tag_wep_shotgun.png|alt=Shotguns]] || style="width: 30%" | Full auto shotgun. || $10 || 50 || 0.3s || 5 || 0.3 || - || - || - || - || 50m || 100% || 5% || - || - || - || - || - || - || - || -
+
| PULSE || style="width: 5%" | Pulsar || style="width: 15%" | Designed as a next-generation military service weapon, this powerful pulse rifle fires a rapid stream of burning plasma in short bursts. As a safety measure, its rate of fire decreases as its power cell drains to prevent blowout. || $40 || 20 || 0.009s || 1 || 0.3 || 100m\s || - || - || - || - || 100% || - || - || - || 1 || 0.3 || 0.25s || 100N || 0.18s || 0.9s || 0.2s || 18% || 30% || 100%
 
|-
 
|-
| FRGGN || style="width: 10%" | Frag Gun || [[File:tag_wep_shotgun.png|alt=Shotguns]] || style="width: 30%" | Powerful scattergun. Shoots bouncing, piercing projectiles || $15 || 25 || 1s || 6 || 1 || - || - || - || - || 50m || 100% || 4% || - || - || - || - || - || - || - || -
+
| RAIL || style="width: 5%" | Rail Cannon || style="width: 15%" | By charging up electro-magnetic rails, this advanced cannon fires a dense solid slug at hypersonic speeds, dealing massive amounts of pinpoint damage. Even solid walls are unable to stop the Rail Cannon's penetrating power. || $20 || 10 || 1.5s || 1 || 8 || - || - || - || - || - || 100% || - || - || - || 1 || - || - || 1000N || - || - || - || - || - || -
 
|-
 
|-
| SLIME || style="width: 10%" | Slime Gun || [[File:tag_wep_projector.png|alt=Projectors]] || style="width: 30%" | Shoots acidic slime that sticks to enemies || $5 || 1000 || 0.0005s || - || colspan="6" | - || 90% || - || 10 || 0.25s || - || - || - || - || - || -
+
| RECYC || style="width: 5%" | Recycler || style="width: 15%" | This electronics package marks a target for salvaging micro-drones. If the target is destroyed while marked, the drones will repair damage to their host carrier. This is a quiet weapon. || $15 || 4 || 1s || 1 || 0.1 || 45m\s || - || - || - || - || 95% || - || - || - || 1 || 0.005 || 1s || 100N || - || - || - || - || - || -
 
|-
 
|-
| STNGR || style="width: 10%" | Stinger Pod || [[File:tag_wep_rocket.png|alt=Rockets]] || style="width: 30%" | Shoots a volley on miniature seeker rockets. || $15 || 35 || 0.09s || 1 || - || 25m\s || 5s || 10m || 0.75 || - || 50% || 50% || 5 || 1s || - || - || - || - || - || -
+
| R-SUB || style="width: 5%" | Submunition Rocket || style="width: 15%" | This remotely detonated rocket carries densely packed seeker submunitions that home in on nearby targets. || $15 || 10 || 1s || 1 || - || 10m\s || 3s || 13m || 0.5 || - || 100% || - || - || - || 1 || - || - || 100N || - || - || - || - || - || -
 
|-
 
|-
| TRNCH || style="width: 10%" | Trench Gun || [[File:tag_wep_shotgun.png|alt=Shotguns]] || style="width: 30%" | Double barreled goodness. Long reload time. || $15 || 30 || 0.25s || 15 || 0.3 || - || - || - || - || 50m || 100% || 7.5% || 2 || 1.5s || - || - || - || - || - || -
+
| R-HOM || style="width: 5%" | Homing Rocket || style="width: 15%" | These two-stage rockets home in on targets and deliver a powerful explosive payload. || $15 || 10 || 1s || 1 || - || 10m\s || - || 23m || 8 || - || 100% || - || - || - || 1 || - || - || 100N || - || - || - || - || - || -
 
|-
 
|-
| RL-TG || style="width: 10%" | Triggerable Rockets || [[File:tag_wep_rocket.png|alt=Rockets]] || style="width: 30%" | Shoots rockets that can be manually detonated. || $12 || 3 || 1s || 1 || - || 10m\s || - || 25m || 8 || - || 100% || - || - || - || - || - || - || - || - || -
+
| R-DNK || style="width: 5%" | Drunk Rocket || style="width: 15%" | Officially recalled due to faulty guidance systems, these unpredictable missiles can still be purchased from backchannels and are effective when fired in large volleys. || $15 || 25 || 0.15s || 1 || - || 40m\s || - || 18m || 2 || - || 100% || - || - || - || 1 || - || - || 100N || - || - || - || - || - || -
 
|-
 
|-
| ZIP || style="width: 10%" | Zipgun || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | High rate of fire boarding action submachine gun. || $4 || 500 || 0.035s || 1 || 0.12 || - || - || - || - || 50m || 90% || - || - || - || - || - || - || 10% || 30% || 50%
+
| R-GD || style="width: 5%" | Guided Rocket || style="width: 15%" | After launching, this rocket can be wirelessly guided into targets. Due to the advanced complexity and cost of its systems, careful application is recommended. || $15 || 10 || 1s || 1 || - || 10m\s || 5s || 23m || 8 || - || 100% || - || - || - || 1 || - || - || 100N || - || - || - || - || - || -
 
|-
 
|-
| ZIP-S || style="width: 10%" | Zipgun - Smart || [[File:tag_wep_mgun.png|alt=Machineguns]] || style="width: 30%" | Fires seeking rounds. || $5 || 500 || 0.03s || 1 || 0.09 || - || - || - || - || 50m || 75% || - || - || - || - || - || - || 10% || 30% || 50%
+
| R-RGD || style="width: 5%" | Remote Guided Rocket || style="width: 15%" | After launching, this rocket can be wirelessly guided into targets and detonated with a remote trigger. Due to the advanced complexity and cost of its systems, careful application is recommended. || $15 || 10 || 1s || 1 || - || 10m\s || 5s || 23m || 8 || - || 100% || - || - || - || 1 || - || - || 100N || - || - || - || - || - || -
|}
+
|-
  +
| R-NUK || style="width: 5%" | Nuke Rocket || style="width: 15%" | Though small, this miniaturized nuclear warhead is more than capable of reducing anything within its blast zone to radioactive dust. || $15 || 5 || 1s || 1 || - || 10m\s || - || 23m || - || - || 100% || - || - || - || 1 || - || - || 100N || - || - || - || - || - || -
 
  +
|-
[[Category:Weapons]]
 
 
| R-REM || style="width: 5%" | Remote Rocket || style="width: 15%" | This dumbfire rocket can be remotely detonated for precision timing. || $15 || 10 || 1s || 1 || - || 10m\s || 5s || 23m || 8 || - || 100% || - || - || - || 1 || - || - || 100N || - || - || - || - || - || -
  +
|-
  +
| SAW || style="width: 5%" | Ripper Saw || style="width: 15%" | This high powered link-saw doesn't cut as much as it rips objects apart. As long as contact is maintained, the target is also stunned. This is a quiet weapon. || $15 || 100 || - || - || colspan="6" | - || 100% || - || - || - || 0.37 || 0.5 || 3s || - || - || - || - || - || - || -
  +
|-
  +
| SG-AS || style="width: 5%" | Assault Shotgun || style="width: 15%" | Military-grade combat shotguns are prized weapons amongst freelancers for their unrelenting firepower. || $15 || 50 || 0.3s || 5 || 0.325 || - || - || - || - || - || 100% || 5% || - || - || 1 || - || - || 300N || - || - || - || - || - || -
  +
|-
  +
| FRAGG || style="width: 5%" | Frag Gun || style="width: 15%" | A monstrously upscaled scattergun, this beast of a weapon fires molten-hot shrapnel that cuts through its targets and bounces off walls. || $20 || 20 || 1.5s || 6 || 1 || - || - || - || - || - || 100% || 4% || - || - || 1 || - || - || 500N || - || - || - || - || - || -
  +
|-
  +
| SLUG || style="width: 5%" | Sluggun || style="width: 15%" | This shotgun has been loaded with specialty splinter-slug rounds that burst on impact. || $15 || 50 || 1s || 1 || 2 || 150m\s || 1s || - || - || 75m || 70% || 2% || - || - || 1 || - || - || 300N || - || - || - || - || - || -
  +
|-
  +
| SG-ZP || style="width: 5%" | Zapper Shotgun || style="width: 15%" | Though classified as 'less lethal' the adhesive shock pellets fired from this riot shotgun still wreak havoc on electronic drones. || $15 || 50 || 1s || 3 || 0.1 || 150m\s || 3s || - || - || - || 100% || 15% || - || - || 1 || - || - || 300N || - || - || - || - || - || -
  +
|-
  +
| SLIME || style="width: 5%" | Slime Projector || style="width: 15%" | Originally used to dissolve unwanted scrap metal in junk yards, this corrosive chemical ooze slows and eats through hostile drones with equal effectiveness. This is a silent weapon. || $10 || 750 || 0.03s || - || colspan="6" | - || 90% || - || - || - || 1 || - || - || - || - || - || - || - || - || -
  +
|-
  +
| STING || style="width: 5%" | Stinger Pod || style="width: 15%" | These micro-missiles are densely packed into smart-tracking target pods. Once launched in a salvo, they will relentlessly seek out targets and destroy them. || $15 || 50 || 0.09s || 1 || - || 25m\s || 5s || 13m || 0.75 || - || 50% || 50% || 5 || 1s || 1 || - || - || 100N || - || - || - || - || - || -
  +
|-
  +
| STORM || style="width: 5%" | Storm Hammer || style="width: 15%" | Channeling an apocalyptic level of charged electricity, this experimental energy weapon is capable of laying waste to scores of enemies with a single devastating thunderclap. Its only notable downside is the long recharge time on its overtaxed power cell. || $45 || 1 || 1.5s || 1 || 8 || - || - || - || - || - || 100% || - || - || - || 1 || 0.001 || 0.05s || 1000N || - || - || - || - || - || -
  +
|-
  +
| TASER || style="width: 5%" | Taser || style="width: 15%" | A simple short ranged EMP projector, this weapon stuns organics and cybernetics alike. This is a quiet weapon. || $5 || 100 || - || - || colspan="6" | - || 100% || - || - || - || 1.2 || 0.7 || 1s || - || - || - || - || - || - || -
  +
|-
  +
| SG-TR || style="width: 5%" | Trench Gun || style="width: 15%" | Sawn off double-barreled shotgun; a bandit classic. Though slow to reload, nothing compares for a brutal one-two punch. || $10 || 50 || 0.25s || 15 || 0.325 || - || - || - || - || - || 100% || 7.5% || 2 || 1.5s || 1 || - || - || 500N || - || - || - || - || - || -
  +
|-
  +
| V-LAS || style="width: 5%" | Vulcan Laser || style="width: 15%" | This repeating assault laser may be complex to maintain and service, but its performance easily matches more traditional machine gun weaponry. With an enlarged power capacitor, the Vulcan is more capable of laying down sustained fire than most other energy weapons in its class. || $50 || 200 || 0.25s || 1 || 0.5 || - || - || - || - || - || 60% || - || - || - || 1 || 0.03 || 5s || 500N || -0.1s || 0.3s || -0.15s || -18% || 30% || -250%
  +
|-
  +
| ZIP || style="width: 5%" | Zipgun || style="width: 15%" | Though extremely ramshackle and cheap in its construction, few weapons can compare to the raw amount of hot lead this popular street-piece can spit out. || $12 || 750 || 0.03s || 1 || 0.12 || - || - || - || - || 60m || 90% || - || - || - || 1 || - || - || 30N || - || - || - || 10% || 30% || 50%
  +
|-
  +
| ZIP-S || style="width: 5%" | Zipgun - Smart || style="width: 15%" | While extremely out of character for its humble stature, this customized subgun has been equipped with a targeting CPU and smart-munitions that home in on potential threats. || $15 || 750 || 0.0275s || 1 || 0.09 || - || - || - || - || 60m || 80% || - || - || - || 1 || - || - || 30N || - || - || - || 10% || 30% || 50%
  +
|-
 
| PRISM || style="width: 5%" | Prism Laser || style="width: 15%" | Shotgun laser || $40 || 8 || 1s || 5 || 0.75 || - || - || - || - || - || 100% || 10% || - || - || 1 || 0.01 || 3s || 200N || - || - || - || - || - || -
  +
|}</div>

Revision as of 23:34, 14 April 2019

Weapons make up the bulk of the player's loadout in Cryptark. The default chassis allows for four weapons to be equipped and fired simultaneously.

At the game's outset, the player possesses the appropriate licenses for only a small selection of weapons; the rest of the selection will be progressively unlocked upon finding and accessing Tech Advances. Weapons are grouped into categories with similar function, though all have distinct properties and may find application in different scenarios.

Upon equipping a weapon to a given hardpoint, the player will be prompted to select the amount of ammunition they'd like to take for that weapon. Amounts and cost per increment vary from weapon to weapon.

The default controller mapping has one weapon mapped to each of four shoulder buttons.

The following is a list of all player-accessible Weapons in the game.

List of Weapons

Total Weapons: 65

Name Short Name Description Price Ammo Fire Rate # of Projectiles Proj Damage Proj Speed Proj Time Explode Size Explode Damage Proj Range Precision Spread # per Reload Reload Time AmmoPerShot RefillRate NextRefill Recoil RateOfFireAddition RateOfFireAdditionCoolDown RateOfFireAdditionLimit InaccuracyAddition InaccuracyAdditionCoolDown InaccuracyAdditionLimit
BLAST Blaster A common feature of capsized survival kits, this reliable energy carbine has virtually no moving parts and requires minimal maintenance. $10 0 0.25s 1 0.6 75m\s - - - - 95% - - - 1 0.05 1s 100N - - - 15% 30% 100%
MMG-B Medium Machinegun - Burst For improved accuracy, this machinegun variant has been outfitted with a burst-capacitor. $15 750 0.035s 1 0.18 150m\s - - - - 95% - 5 0.25s 1 - - 100N - - - - - -
MMG Medium Machinegun Easily obtained from surplus stockpiles, these aging workhorses are effective, if slightly unimaginative. $15 750 0.075s 1 0.18 150m\s - - - - 80% - - - 1 - - 100N - - - - - -
SG Shotgun This time tested heavy-gauge boarding shotgun delivers a powerful spread of tungsten pellets at close range. $15 50 1s 9 0.325 - - - - - 100% 2% - - 1 - - 300N - - - - - -
GFB9k Galvanic Fission Bombard 9000 This absurdly overpowered experimental weapon ejects a compact fission reactor that vaporizes anything caught within its arcing fields. $25 3 3s 1 - 20m\s - 35m 8 - 100% - - - 1 - - 1000N - - - - - -
G-CLS Cluster Grenades Devastating ordinance that burst into smaller exploding bomblets, covering a wide area. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. $15 10 1s 1 - 50m\s 1.5s 13m 0.5 - 100% - - - 1 - - 1000N - - - - - -
G-FRG Frag Grenades These offensive bombs are densely packed with lethal shrapnel. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. $10 10 1s 1 - 50m\s 1.5s 10m 1 - 100% - - - 1 - - 1000N - - - - - -
G-NUK Nuke Grenades Though small, these miniaturized nuclear warheads are more than capable of reducing anything within their blast zone to radioactive dust. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. $15 5 1s 1 - 50m\s 1.5s 5m - - 100% - - - 1 - - 1000N - - - - - -
MINE Mine Rack Equipped with simple radar fuses, these proximity mines lie in wait, then detonate when a target comes near. $10 10 1s 3 - 30m\s - 13m 4 - 100% 100% - - 1 - - 500N - - - - - -
G-REM Remote Grenades These high explosive grenades are armed with remote triggers and can allow for perfect timing. $16 10 1s 1 - 50m\s 5s 18m 5 - 100% - - - 1 - - 1000N - - - - - -
G-RCL Remote Cluster Grenades Devastating ordinance that burst into smaller exploding bomblets, covering a wide area. These grenades are armed with remote triggers and can allow for perfect timing. $16 10 1s 1 - 50m\s - 18m 5 - 100% - - - 1 - - 1000N - - - - - -
G-STK Sticky Grenades Coated in an adhesive gel, these grenades attach themselves to their target before exploding. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. $15 10 1s 1 - 50m\s 1.5s 18m 5 - 100% - - - 1 - - 1000N - - - - - -
ACANN Autocannon Though stripped from obsolete anti-aircraft batteries, these light cannons can prove devastating when mounted on a pioneer suit. $15 50 0.3s 1 1 350m\s - 13m 0.75 - 100% - - - 1 - - 7500N - - - - - -
CNSTR Canister Cannon This cannon fires specialized fragmentation shells that detonate at the optimal distance from their target, showing it with shrapnel. $15 75 0.8s 1 0.1 150m\s - 10m 0.1 - 90% - - - 1 - - 7500N - - - - - -
GASCN Gas Cannon This proscribed launcher fires shells that explode into lingering clouds of corrosive gas. $15 10 2s 1 1 150m\s - 5m 0.35 - 100% - - - 1 - - 7500N - - - - - -
CHAIN Chaingun The multiple barrels of this powerful rotary gun may be slow to react, but once spinning they deliver a hurricane of withering fire. $15 500 0.25s 1 0.5 150m\s - - - - 30% - - - 1 - - 500N -0.18s 0.3s -0.2s -18% 30% -250%
SPIKE Ram Spike Originally a mining tool, this magnetically powered spike can easily shatter enemies as efficiently as any ore. Additionally, it makes very little noise and will not alert nearby enemies. $15 0 - - - 100% - - - 1 - - - - - - - - -
CUTTR Cutting Beam Though its beam has limited range, this industrial cutting laser features a less bulky battery unit than other energy projectors. $20 500 0.01s 1 0.05 - - - - - 100% - - - 1 1.25 5s - - - - - - -
CYCLE Cycle Rifle This older model of semi-automatic light cannon can accurately fire high-velocity slugs and is favoured by marksmen. $15 200 - 1 1.2 350m\s - - - - 100% - - - 1 - - 200N - - - - - -
EMP-B EMP Blaster This modified survival blaster fires EMP bolts that temporarily disable electronics. This is a quiet weapon. $5 500 0.2s 1 0.2 75m\s - - - - 50% - - - 16 3 5s - - - - - - -
G-EMP EMP Grenades Packed with powerful pulse capacitors, these bombs create a lasting EMP field that temporarily disables electronics. Grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. $5 10 1s 1 - 50m\s 1.5s 5m 0.5 - 100% - - - 1 - - 1000N - - - - - -
SG-EM EMP Shotgun This humble boarding shotgun has been loaded with advanced EMP shells that temporarily disable electronics. $10 50 1s 9 0.1 - - - - - 100% 2% - - 1 - - 300N - - - - - -
JAVLN Thermal Javelin By super-heating conductive rods into a rigid plasma state, these armour piercing spears melt through most materials instantly. After dissipating their kinetic energy, the stabilized rods can be recovered and fired again. This is a quiet weapon. $10 1 1.5s 1 5 150m\s - - - - 100% - 1 - 1 - - 5000N - - - - - -
FLAME Flame Thrower Simple but undeniably potent in tight spaces, this brutish weapon sprays pressurized gouts of highly flammable liquid. $15 750 0.03s 1 0.07 - 1s - - 50m 80% - - - 1 - - 75N - - - - - -
GAS Gas Diffuser These pressurized tanks of corrosive gas can be vented to create deadly area-denial clouds. This is a silent weapon. $20 10 3s 3 0.07 - 3s - - - 100% 200% - - 1 - - 100N - - - - - -
GAUNT Gauntlet This energized flail, affectionaly nicknamed "the Gauntlet", provides a brutal answer to close encounters. It can also be used defensively to knock away incoming projectiles. $20 4 1s 1 1.6 - 0.2s - - - 100% - - - 1 0.03 2s - - - - - - -
TRACT Tractor Beam By creating a concentrated gravity tunnel, this device pulls in targets that can then be catapulted away with tremendous force. $20 1 1s 1 - - - - - - 100% - - - 1 0.01 0.05s 100N - - - - - -
G-HE High Explosive Grenades This robust revolver fed launcher is loaded with military standard high-explosive rounds. These grenades detonate after 1.5 seconds and can be 'cooked' for more precise timing. $15 10 1s 1 - 50m\s 1.5s 18m 5 - 100% - - - 1 - - 1000N - - - - - -
MORT Mortar This snub nosed cannon fires low-velocity explosive shells that detonate on impact. $15 10 1s 1 - 50m\s 1.5s 18m 2 - 100% - - - 1 - - 1000N - - - - - -
SMORT Slime Mortar By lobbing canisters of corrosive gel, this modified mortar can turn an entire room to slag. $10 10 3s 1 - 50m\s 1.5s 25m 0.75 - 100% - - - 1 - - 1000N - - - - - -
SMART Advanced Smart Gun High-tech targeting sensors and directional micro-thrusters enable this weapon to literally shoot around corners with pinpoint accuracy. $15 250 0.2s 1 0.5 200m\s - - - - 80% - - - 1 - - 100N - - - - - -
HMG-B Heavy Machinegun - Burst This heavy-caliber machinegun has been outfitted with a burst-capacitor for increased accuracy and controllability. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. $15 500 0.065s 1 0.65 150m\s - - - - 95% - 4 0.3s 1 - - 200N - - - - - -
HMG Heavy Machinegun These repurposed heavy-caliber machineguns are commonly mounted on armoured military vehicles. Autostabilizers are required to compensate for their prodigious recoil, hampering suit maneuverability. $15 500 0.12s 1 0.65 150m\s - - - - 70% - - - 1 - - 200N - - - - - -
HMG-R Heavy Machinegun - Ricochet This heavy-caliber machinegun has been modified to fire ricochet-rounds. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. $16 500 0.12s 1 0.65 150m\s - - - - 60% - - - 1 - - 200N - - - - - -
HMG-P Heavy Machinegun - Piercing This heavy-caliber machinegun has been modified to fire high-density piercing ammunition. Autostabilizers are required to compensate for its prodigious recoil, hampering suit maneuverability. $16 500 0.16s 1 0.65 150m\s - - - - 70% - - - 1 - - 400N - - - - - -
HELIX Helix Caster The twin-linked wave projectors of this flashy energy weapon create an unusual firing pattern that can curve around corners or intersect targets at optimal distances. $45 100 0.035s 2 0.12 100m\s - - - - 100% - - - 1 0.1 1s 100N - - - - - -
HUSH Hushpuppy Designed with an efficient sound suppression system and disabling shock-rounds, this stealthy infiltration rifle excels at picking off isolated targets before they can react. This is a silent weapon. $15 25 1.8s 1 3.5 250m\s - - - - 100% - - - 1 - - 200N - - - - - -
LASER Laser This weaponized industrial laser is able to slice through most materials with ease, provided the user sustain target focus. This is a quiet weapon. $45 300 0.01s 1 0.05 - - - - - 100% - - - 1 1.25 5s - - - - - - -
LIGHT Lightning Spindle Generating massive amounts of static electricity, this short ranged weapon emits arcing forks of lightning. Additional bolts may discharge from the target into other objects in close proximity. $40 100 0.05s 1 0.09 - - - - - 100% - - - 1 0.3 1s 75N - - - - - -
MMG-S Medium Machinegun - Smart This advanced machinegun has been modified with a targeting CPU and smart-munitions that home in on potential threats. $17 750 0.065s 1 0.13 125m\s - - - - 65% - - - 1 - - 100N - - - - - -
NAPLM Napalm Projector Highly flammable and unstable, this sticky gel can be applied to targets before being set alight with another weapon. This is a silent weapon. $20 250 0.0005s - - 90% - 10 0.25s 1 - - - - - - - - -
PULSE Pulsar Designed as a next-generation military service weapon, this powerful pulse rifle fires a rapid stream of burning plasma in short bursts. As a safety measure, its rate of fire decreases as its power cell drains to prevent blowout. $40 20 0.009s 1 0.3 100m\s - - - - 100% - - - 1 0.3 0.25s 100N 0.18s 0.9s 0.2s 18% 30% 100%
RAIL Rail Cannon By charging up electro-magnetic rails, this advanced cannon fires a dense solid slug at hypersonic speeds, dealing massive amounts of pinpoint damage. Even solid walls are unable to stop the Rail Cannon's penetrating power. $20 10 1.5s 1 8 - - - - - 100% - - - 1 - - 1000N - - - - - -
RECYC Recycler This electronics package marks a target for salvaging micro-drones. If the target is destroyed while marked, the drones will repair damage to their host carrier. This is a quiet weapon. $15 4 1s 1 0.1 45m\s - - - - 95% - - - 1 0.005 1s 100N - - - - - -
R-SUB Submunition Rocket This remotely detonated rocket carries densely packed seeker submunitions that home in on nearby targets. $15 10 1s 1 - 10m\s 3s 13m 0.5 - 100% - - - 1 - - 100N - - - - - -
R-HOM Homing Rocket These two-stage rockets home in on targets and deliver a powerful explosive payload. $15 10 1s 1 - 10m\s - 23m 8 - 100% - - - 1 - - 100N - - - - - -
R-DNK Drunk Rocket Officially recalled due to faulty guidance systems, these unpredictable missiles can still be purchased from backchannels and are effective when fired in large volleys. $15 25 0.15s 1 - 40m\s - 18m 2 - 100% - - - 1 - - 100N - - - - - -
R-GD Guided Rocket After launching, this rocket can be wirelessly guided into targets. Due to the advanced complexity and cost of its systems, careful application is recommended. $15 10 1s 1 - 10m\s 5s 23m 8 - 100% - - - 1 - - 100N - - - - - -
R-RGD Remote Guided Rocket After launching, this rocket can be wirelessly guided into targets and detonated with a remote trigger. Due to the advanced complexity and cost of its systems, careful application is recommended. $15 10 1s 1 - 10m\s 5s 23m 8 - 100% - - - 1 - - 100N - - - - - -
R-NUK Nuke Rocket Though small, this miniaturized nuclear warhead is more than capable of reducing anything within its blast zone to radioactive dust. $15 5 1s 1 - 10m\s - 23m - - 100% - - - 1 - - 100N - - - - - -
R-REM Remote Rocket This dumbfire rocket can be remotely detonated for precision timing. $15 10 1s 1 - 10m\s 5s 23m 8 - 100% - - - 1 - - 100N - - - - - -
SAW Ripper Saw This high powered link-saw doesn't cut as much as it rips objects apart. As long as contact is maintained, the target is also stunned. This is a quiet weapon. $15 100 - - - 100% - - - 0.37 0.5 3s - - - - - - -
SG-AS Assault Shotgun Military-grade combat shotguns are prized weapons amongst freelancers for their unrelenting firepower. $15 50 0.3s 5 0.325 - - - - - 100% 5% - - 1 - - 300N - - - - - -
FRAGG Frag Gun A monstrously upscaled scattergun, this beast of a weapon fires molten-hot shrapnel that cuts through its targets and bounces off walls. $20 20 1.5s 6 1 - - - - - 100% 4% - - 1 - - 500N - - - - - -
SLUG Sluggun This shotgun has been loaded with specialty splinter-slug rounds that burst on impact. $15 50 1s 1 2 150m\s 1s - - 75m 70% 2% - - 1 - - 300N - - - - - -
SG-ZP Zapper Shotgun Though classified as 'less lethal' the adhesive shock pellets fired from this riot shotgun still wreak havoc on electronic drones. $15 50 1s 3 0.1 150m\s 3s - - - 100% 15% - - 1 - - 300N - - - - - -
SLIME Slime Projector Originally used to dissolve unwanted scrap metal in junk yards, this corrosive chemical ooze slows and eats through hostile drones with equal effectiveness. This is a silent weapon. $10 750 0.03s - - 90% - - - 1 - - - - - - - - -
STING Stinger Pod These micro-missiles are densely packed into smart-tracking target pods. Once launched in a salvo, they will relentlessly seek out targets and destroy them. $15 50 0.09s 1 - 25m\s 5s 13m 0.75 - 50% 50% 5 1s 1 - - 100N - - - - - -
STORM Storm Hammer Channeling an apocalyptic level of charged electricity, this experimental energy weapon is capable of laying waste to scores of enemies with a single devastating thunderclap. Its only notable downside is the long recharge time on its overtaxed power cell. $45 1 1.5s 1 8 - - - - - 100% - - - 1 0.001 0.05s 1000N - - - - - -
TASER Taser A simple short ranged EMP projector, this weapon stuns organics and cybernetics alike. This is a quiet weapon. $5 100 - - - 100% - - - 1.2 0.7 1s - - - - - - -
SG-TR Trench Gun Sawn off double-barreled shotgun; a bandit classic. Though slow to reload, nothing compares for a brutal one-two punch. $10 50 0.25s 15 0.325 - - - - - 100% 7.5% 2 1.5s 1 - - 500N - - - - - -
V-LAS Vulcan Laser This repeating assault laser may be complex to maintain and service, but its performance easily matches more traditional machine gun weaponry. With an enlarged power capacitor, the Vulcan is more capable of laying down sustained fire than most other energy weapons in its class. $50 200 0.25s 1 0.5 - - - - - 60% - - - 1 0.03 5s 500N -0.1s 0.3s -0.15s -18% 30% -250%
ZIP Zipgun Though extremely ramshackle and cheap in its construction, few weapons can compare to the raw amount of hot lead this popular street-piece can spit out. $12 750 0.03s 1 0.12 - - - - 60m 90% - - - 1 - - 30N - - - 10% 30% 50%
ZIP-S Zipgun - Smart While extremely out of character for its humble stature, this customized subgun has been equipped with a targeting CPU and smart-munitions that home in on potential threats. $15 750 0.0275s 1 0.09 - - - - 60m 80% - - - 1 - - 30N - - - 10% 30% 50%
PRISM Prism Laser Shotgun laser $40 8 1s 5 0.75 - - - - - 100% 10% - - 1 0.01 3s 200N - - - - - -