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! Name !! Icon !! Description |
! Name !! Icon !! Description |
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− | | Alarm System || [[File:map-system-alarm.png|alt=None]] || An alarm will sound when the System this is connected to is damaged.\nDestroying all Alarm Systems in a ship will disable all Tripwires. |
+ | | [[Alarm System]] || [[File:map-system-alarm.png|alt=None]] || An alarm will sound when the System this is connected to is damaged.\nDestroying all Alarm Systems in a ship will disable all Tripwires. |
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− | | Core || [[File:map-system-core.png|alt=None]] || Destroy Core to complete mission. |
+ | | [[Core]] || [[File:map-system-core.png|alt=None]] || Destroy Core to complete mission. |
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− | | Nuclear Defense System || [[File:map-system-destruct.png|alt=None]] || Starts a nuclear explosion anytime a system is destroyed. |
+ | | [[Nuclear Defense System]] || [[File:map-system-destruct.png|alt=None]] || Starts a nuclear explosion anytime a system is destroyed. |
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− | | Door System || [[File:map-system-door.png|alt=None]] || Destroying all Door Systems will unlock all doors |
+ | | [[Door System]] || [[File:map-system-door.png|alt=None]] || Destroying all Door Systems will unlock all doors |
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− | | Drone Armoring || [[File:map-system-dronehealth.png|alt=None]] || Gives a 50% boost in armor to all drones. |
+ | | [[Drone Armoring]] || [[File:map-system-dronehealth.png|alt=None]] || Gives a 50% boost in armor to all drones. |
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− | | Drone Repair System || [[File:map-system-dronehealth.png|alt=None]] || All drones regenerate health while system is active. |
+ | | [[Drone Repair System]] || [[File:map-system-dronehealth.png|alt=None]] || All drones regenerate health while system is active. |
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− | | Drone Factory || [[File:map-system-factory.png|alt=None]] || Produces a new drone enemy every 5 seconds |
+ | | [[Drone Factory]] || [[File:map-system-factory.png|alt=None]] || Produces a new drone enemy every 5 seconds |
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− | | Failsafe || [[File:map-system-failsafe.png|alt=None]] || Provides redundancy for the ship by mimicking the functionality of the most recently destroyed system. |
+ | | [[Failsafe]] || [[File:map-system-failsafe.png|alt=None]] || Provides redundancy for the ship by mimicking the functionality of the most recently destroyed system. |
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− | | Flak Controller || [[File:map-system-flakcannon.png|alt=None]] || Controls Flak Cannon outside ship defenses. |
+ | | [[Flak Controller]] || [[File:map-system-flakcannon.png|alt=None]] || Controls Flak Cannon outside ship defenses. |
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− | | Signal Jammer System || [[File:map-system-jammer.png|alt=None]] || Hides undiscovered ship parts from the player's minimap. |
+ | | [[Signal Jammer System]] || [[File:map-system-jammer.png|alt=None]] || Hides undiscovered ship parts from the player's minimap. |
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− | | Juggernaut Factory || [[File:map-system-jugfactory.png|alt=None]] || Produces and controls a patroling Juggernaut every 100 seconds. Destroying its factory will destroy any patrolling Juggernaut. |
+ | | [[Juggernaut Factory]] || [[File:map-system-jugfactory.png|alt=None]] || Produces and controls a patroling Juggernaut every 100 seconds. Destroying its factory will destroy any patrolling Juggernaut. |
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− | | Repair System || [[File:map-system-repair.png|alt=None]] || Repairs destroyed Systems - in the order they were destroyed. |
+ | | [[Repair System]] || [[File:map-system-repair.png|alt=None]] || Repairs destroyed Systems - in the order they were destroyed. |
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− | | Sentry System || [[File:map-system-sentry.png|alt=None]] || Controls all Sentries\nOnce destroyed all Sentries will deactivate. |
+ | | [[Sentry System]] || [[File:map-system-sentry.png|alt=None]] || Controls all Sentries\nOnce destroyed all Sentries will deactivate. |
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− | | Shield System || [[File:map-system-shield.png|alt=None]] || Shields connected systems from all damage. |
+ | | [[Shield System]] || [[File:map-system-shield.png|alt=None]] || Shields connected systems from all damage. |
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− | | Tanker System || [[File:map-system-tanker.png|alt=None]] || Mobile system that periodically lays hazards. Retreats upon being seen. |
+ | | [[Tanker System]] || [[File:map-system-tanker.png|alt=None]] || Mobile system that periodically lays hazards. Retreats upon being seen. |
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Revision as of 17:42, 23 August 2015
The following is a list of Systems in the game Cryptark.
List of Systems
Name | Icon | Description |
---|---|---|
Alarm System | An alarm will sound when the System this is connected to is damaged.\nDestroying all Alarm Systems in a ship will disable all Tripwires. | |
Core | Destroy Core to complete mission. | |
Nuclear Defense System | Starts a nuclear explosion anytime a system is destroyed. | |
Door System | Destroying all Door Systems will unlock all doors | |
Drone Armoring | Gives a 50% boost in armor to all drones. | |
Drone Repair System | All drones regenerate health while system is active. | |
Drone Factory | Produces a new drone enemy every 5 seconds | |
Failsafe | Provides redundancy for the ship by mimicking the functionality of the most recently destroyed system. | |
Flak Controller | Controls Flak Cannon outside ship defenses. | |
Signal Jammer System | Hides undiscovered ship parts from the player's minimap. | |
Juggernaut Factory | Produces and controls a patroling Juggernaut every 100 seconds. Destroying its factory will destroy any patrolling Juggernaut. | |
Repair System | Repairs destroyed Systems - in the order they were destroyed. | |
Sentry System | Controls all Sentries\nOnce destroyed all Sentries will deactivate. | |
Shield System | Shields connected systems from all damage. | |
Tanker System | Mobile system that periodically lays hazards. Retreats upon being seen. |