Cryptark Wiki
 
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! Name !! Icon !! Description
 
! Name !! Icon !! Description
 
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| [[Alarm System]] || [[File:map-system-alarm.png|alt=None]] || An alarm will sound when the System this is connected to is damaged.\nDestroying all Alarm Systems in a ship will disable all Tripwires.
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| [[Alarm System]] || [[File:map-system-alarm.png|alt=None]] || Protects another system with a security alarm that triggers if that system is in danger. Additionally, this system controls Trip-Laser alarm emitters throughout the ship.
 
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| [[Core]] || [[File:map-system-core.png|alt=None]] || Destroy Core to complete mission.
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| [[Central Core]] || [[File:map-system-core.png|alt=None]] || Central AI Cortex that controls all systems and drones aboard the ship. This is the primary objective of the mission - destroying this target will neutralize the entire ship's defenses.
 
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| [[Nuclear Defense System]] || [[File:map-system-destruct.png|alt=None]] || Starts a nuclear explosion anytime a system is destroyed.
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| [[Nuclear Destruct System]] || [[File:map-system-destruct.png|alt=None]] || Any time a system is destroyed, it will self-destruct with a nuclear explosion.
 
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| [[Door System]] || [[File:map-system-door.png|alt=None]] || Destroying all Door Systems will unlock all doors
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| [[Door System]] || [[File:map-system-door.png|alt=None]] || Maintains the door locks aboard the ship.
 
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|-
| [[Drone Armoring]] || [[File:map-system-dronehealth.png|alt=None]] || Gives a 50% boost in armor to all drones.
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| [[Armouring System]] || [[File:map-system-dronehealth.png|alt=None]] || Provides all drones aboard the ship with an additional 25% health.
 
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|-
 
| [[Drone Repair System]] || [[File:map-system-dronehealth.png|alt=None]] || All drones regenerate health while system is active.
 
| [[Drone Repair System]] || [[File:map-system-dronehealth.png|alt=None]] || All drones regenerate health while system is active.
 
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| [[Drone Factory]] || [[File:map-system-factory.png|alt=None]] || Produces a new drone enemy every 5 seconds
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| [[Drone Factory]] || [[File:map-system-factory.png|alt=None]] || Manufactures and teleports a new enemy drone every 5 seconds.
 
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| [[Failsafe]] || [[File:map-system-failsafe.png|alt=None]] || Provides redundancy for the ship by mimicking the functionality of the most recently destroyed system.
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| [[Advanced Factory]] || [[File:map-system-jugfactory.png|alt=None]] || Manufactures and teleports a new super enemy every 60 seconds. Either Juggernaut, Leviathan, or Vipers.
 
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| [[Flak Controller]] || [[File:map-system-flakcannon.png|alt=None]] || Controls Flak Cannon outside ship defenses.
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| [[Failsafe]] || [[File:map-system-failsafe.png|alt=None]] || Automatically assumes the functions of the last destroyed system.
 
|-
 
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| [[Signal Jammer System]] || [[File:map-system-jammer.png|alt=None]] || Hides undiscovered ship parts from the player's minimap.
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| [[Flak Controller System]] || [[File:map-system-flakcannon.png|alt=None]] || Controls defensive Flak Turrets on the outside of the ship.
 
|-
 
|-
| [[Juggernaut Factory]] || [[File:map-system-jugfactory.png|alt=None]] || Produces and controls a patroling Juggernaut every 100 seconds. Destroying its factory will destroy any patrolling Juggernaut.
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| [[Hazard System]] || [[File:map-system-hazard.png|alt=None]] || Controller for the ship's hazards. Spawns mines. Will disable all mines once destroyed.
 
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| [[Repair System]] || [[File:map-system-repair.png|alt=None]] || Repairs destroyed Systems - in the order they were destroyed.
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| [[Sensor Jammer System]] || [[File:map-system-jammer.png|alt=None]] || Interferes with Tactical Map visibility, hiding the interior of the ship.
 
|-
 
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| [[Sentry System]] || [[File:map-system-sentry.png|alt=None]] || Controls all Sentries\nOnce destroyed all Sentries will deactivate.
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| [[Repair System]] || [[File:map-system-repair.png|alt=None]] || Restores previously destroyed systems to full working order.
 
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| [[Shield System]] || [[File:map-system-shield.png|alt=None]] || Shields connected systems from all damage.
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| [[Sentry System]] || [[File:map-system-sentry.png|alt=None]] || Controls the multitude of interior defense turrets within the ship.
 
|-
 
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| [[Tanker System]] || [[File:map-system-tanker.png|alt=None]] || Mobile system that periodically lays hazards. Retreats upon being seen.
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| [[Shield Generator System]] || [[File:map-system-shield.png|alt=None]] || Protects a single system with an impenetrable energy shield.
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|-
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| [[Shuffle System]] || [[File:map-system-shuffle.png|alt=None]] || Shuffles the positions of all the ship's systems every 60 seconds.
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|-
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| [[Minelayer System]] || [[File:map-system-tanker.png|alt=None]] || Mobile system that periodically lays hazards. Retreats upon being seen.
 
|}
 
|}

Latest revision as of 02:08, 6 June 2017

Systems are the player's strategic targets in Cryptark. The core represents the primary objective in that destroying it will defeat the ship and advance the player closer to the endgame. Each supporting system, however, will offer additional resistance, making it more difficult for the player to access or destroy the core.

The following is a list of systems in the game Cryptark.

List of Systems[ | ]

Name Icon Description
Alarm System None Protects another system with a security alarm that triggers if that system is in danger. Additionally, this system controls Trip-Laser alarm emitters throughout the ship.
Central Core None Central AI Cortex that controls all systems and drones aboard the ship. This is the primary objective of the mission - destroying this target will neutralize the entire ship's defenses.
Nuclear Destruct System None Any time a system is destroyed, it will self-destruct with a nuclear explosion.
Door System None Maintains the door locks aboard the ship.
Armouring System None Provides all drones aboard the ship with an additional 25% health.
Drone Repair System None All drones regenerate health while system is active.
Drone Factory None Manufactures and teleports a new enemy drone every 5 seconds.
Advanced Factory None Manufactures and teleports a new super enemy every 60 seconds. Either Juggernaut, Leviathan, or Vipers.
Failsafe None Automatically assumes the functions of the last destroyed system.
Flak Controller System None Controls defensive Flak Turrets on the outside of the ship.
Hazard System None Controller for the ship's hazards. Spawns mines. Will disable all mines once destroyed.
Sensor Jammer System None Interferes with Tactical Map visibility, hiding the interior of the ship.
Repair System None Restores previously destroyed systems to full working order.
Sentry System None Controls the multitude of interior defense turrets within the ship.
Shield Generator System None Protects a single system with an impenetrable energy shield.
Shuffle System None Shuffles the positions of all the ship's systems every 60 seconds.
Minelayer System None Mobile system that periodically lays hazards. Retreats upon being seen.