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− | Systems are the player's strategic targets in [[Cryptark]]. The core represents the primary objective in that destroying it will defeat the ship and advance the player closer to the endgame. Each supporting system, however, will offer additional resistance, making it more difficult to destroy the core. |
+ | Systems are the player's strategic targets in [[Cryptark]]. The core represents the primary objective in that destroying it will defeat the ship and advance the player closer to the endgame. Each supporting system, however, will offer additional resistance, making it more difficult for the player to access or destroy the core. |
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− | The majority of ships will have a shield system protecting their core. When the core (or any system) is shielded, it is immune to damage until the attached shield is destroyed. |
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The following is a list of systems in the game [[Cryptark]]. |
The following is a list of systems in the game [[Cryptark]]. |
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==List of Systems== |
==List of Systems== |
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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! Name !! Icon !! Description |
! Name !! Icon !! Description |
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− | | [[Alarm System]] || [[File:map-system-alarm.png|alt=None]] || |
+ | | [[Alarm System]] || [[File:map-system-alarm.png|alt=None]] || Protects another system with a security alarm that triggers if that system is in danger. Additionally, this system controls Trip-Laser alarm emitters throughout the ship. |
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− | | [[Core]] || [[File:map-system-core.png|alt=None]] || |
+ | | [[Central Core]] || [[File:map-system-core.png|alt=None]] || Central AI Cortex that controls all systems and drones aboard the ship. This is the primary objective of the mission - destroying this target will neutralize the entire ship's defenses. |
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− | | [[Nuclear |
+ | | [[Nuclear Destruct System]] || [[File:map-system-destruct.png|alt=None]] || Any time a system is destroyed, it will self-destruct with a nuclear explosion. |
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− | | [[Door System]] || [[File:map-system-door.png|alt=None]] || |
+ | | [[Door System]] || [[File:map-system-door.png|alt=None]] || Maintains the door locks aboard the ship. |
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− | | [[ |
+ | | [[Armouring System]] || [[File:map-system-dronehealth.png|alt=None]] || Provides all drones aboard the ship with an additional 25% health. |
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| [[Drone Repair System]] || [[File:map-system-dronehealth.png|alt=None]] || All drones regenerate health while system is active. |
| [[Drone Repair System]] || [[File:map-system-dronehealth.png|alt=None]] || All drones regenerate health while system is active. |
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− | | [[Drone Factory]] || [[File:map-system-factory.png|alt=None]] || |
+ | | [[Drone Factory]] || [[File:map-system-factory.png|alt=None]] || Manufactures and teleports a new enemy drone every 5 seconds. |
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− | | [[ |
+ | | [[Advanced Factory]] || [[File:map-system-jugfactory.png|alt=None]] || Manufactures and teleports a new super enemy every 60 seconds. Either Juggernaut, Leviathan, or Vipers. |
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− | | [[ |
+ | | [[Failsafe]] || [[File:map-system-failsafe.png|alt=None]] || Automatically assumes the functions of the last destroyed system. |
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− | | [[ |
+ | | [[Flak Controller System]] || [[File:map-system-flakcannon.png|alt=None]] || Controls defensive Flak Turrets on the outside of the ship. |
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− | | [[ |
+ | | [[Hazard System]] || [[File:map-system-hazard.png|alt=None]] || Controller for the ship's hazards. Spawns mines. Will disable all mines once destroyed. |
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− | | [[ |
+ | | [[Sensor Jammer System]] || [[File:map-system-jammer.png|alt=None]] || Interferes with Tactical Map visibility, hiding the interior of the ship. |
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− | | [[ |
+ | | [[Repair System]] || [[File:map-system-repair.png|alt=None]] || Restores previously destroyed systems to full working order. |
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− | | [[ |
+ | | [[Sentry System]] || [[File:map-system-sentry.png|alt=None]] || Controls the multitude of interior defense turrets within the ship. |
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− | | [[ |
+ | | [[Shield Generator System]] || [[File:map-system-shield.png|alt=None]] || Protects a single system with an impenetrable energy shield. |
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+ | | [[Shuffle System]] || [[File:map-system-shuffle.png|alt=None]] || Shuffles the positions of all the ship's systems every 60 seconds. |
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+ | | [[Minelayer System]] || [[File:map-system-tanker.png|alt=None]] || Mobile system that periodically lays hazards. Retreats upon being seen. |
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− | [[Category:Systems]] |
Latest revision as of 02:08, 6 June 2017
Systems are the player's strategic targets in Cryptark. The core represents the primary objective in that destroying it will defeat the ship and advance the player closer to the endgame. Each supporting system, however, will offer additional resistance, making it more difficult for the player to access or destroy the core.
The following is a list of systems in the game Cryptark.
List of Systems[ | ]
Name | Icon | Description |
---|---|---|
Alarm System | Protects another system with a security alarm that triggers if that system is in danger. Additionally, this system controls Trip-Laser alarm emitters throughout the ship. | |
Central Core | Central AI Cortex that controls all systems and drones aboard the ship. This is the primary objective of the mission - destroying this target will neutralize the entire ship's defenses. | |
Nuclear Destruct System | Any time a system is destroyed, it will self-destruct with a nuclear explosion. | |
Door System | Maintains the door locks aboard the ship. | |
Armouring System | Provides all drones aboard the ship with an additional 25% health. | |
Drone Repair System | All drones regenerate health while system is active. | |
Drone Factory | Manufactures and teleports a new enemy drone every 5 seconds. | |
Advanced Factory | Manufactures and teleports a new super enemy every 60 seconds. Either Juggernaut, Leviathan, or Vipers. | |
Failsafe | Automatically assumes the functions of the last destroyed system. | |
Flak Controller System | Controls defensive Flak Turrets on the outside of the ship. | |
Hazard System | Controller for the ship's hazards. Spawns mines. Will disable all mines once destroyed. | |
Sensor Jammer System | Interferes with Tactical Map visibility, hiding the interior of the ship. | |
Repair System | Restores previously destroyed systems to full working order. | |
Sentry System | Controls the multitude of interior defense turrets within the ship. | |
Shield Generator System | Protects a single system with an impenetrable energy shield. | |
Shuffle System | Shuffles the positions of all the ship's systems every 60 seconds. | |
Minelayer System | Mobile system that periodically lays hazards. Retreats upon being seen. |