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The class of a given ship in Cryptark determines what enemies and systems may be present on that ship.

Certain ship classes may have synergies between systems that make them particularly difficult to defeat.

As the number of systems increases with a ship's difficulty level, not all possible systems may appear on a given ship.

List of Ship Classes[ | ]

Name Description Enemies Possible Systems
GHOST This ship still contains a functional Jammer System, and may have once been a scouting vessel. Jackal, Heavy Sentinel, Bomber, Jockey, Flak Turret, Shield Generator System, Door System, Sentry System, Alarm System, Sensor Jammer System, Flak Controller System, Repair System, Leviathan Factory, Drone Factory, Armouring System, Failsafe,
DUPLEX This hulk's security systems are controlled by twinned Cortex Cores that must both be neutralized. Spikedog, Slimer, Heavy Sentinel, Warden Picket, Picket, Flak Turret, Central Core, Shield Generator System, Door System, Sentry System, Flak Controller System, Drone Factory, Repair System, Alarm System, Leviathan Factory, Nuclear Destruct System, Shuffle System,
FACTORY Although long dormant and lightly guarded, the multiple Factory Systems of this industrial hulk are quick to restore it to fighting strength. Jackal, Spikedog, Tattletale, Mr. Fixit, Warden Picket, Jockey, Shield Generator System, Door System, Sentry System, Drone Factory, Repair System, Alarm System, Viper Factory, Nuclear Destruct System, Failsafe,
Excavation Our employers are only in there because we did all the hard work to trash those alien defenses, and the value of their particular objective is frankly, an insult to our original contract. I think it's time we negotiate some new terms. Gunhead, Enforcer, Salamander, Blacksuit, Boomslang Drone,
DREADNOUGHT Though lower in number, this ship's security drone compliment is advanced and heavily armoured. Bomber, Heavy Sentinel, Ironclad, Mr. Fixit, Pavise Turret, Warden Picket, Flak Turret, Drone Factory, Sentry System, Shield Generator System, Door System, Armouring System, Juggernaut Factory, Flak Controller System, Repair System, Nuclear Destruct System,
MINER This industrial processing platform contains a high level of hazardous machinery and demolition explosives. Spikedog, Ironclad, Sawblade, Bully, Casket, Shield Generator System, Door System, Hazard System, Alarm System, Drone Factory, Repair System, Nuclear Destruct System, Shuffle System, Failsafe, Leviathan Factory,
CRYPTARK This massive carcass is the flagship of the alien fleet, and the veritable fortress that guards the unique xenotechnology we're getting paid to recover. Bomber, Bully, Sawblade, Heavy Sentinel, Mr. Fixit, Ironclad, Jackal, Spikedog, Casket, Picket, Warden Picket, Pavise Turret, Jockey, Flak Turret, Central Core, Shield Generator System, Alarm System, Sentry System, Drone Factory, Flak Controller System, Nuclear Destruct System, Juggernaut Factory, Viper Factory, Repair System, Sensor Jammer System, Armouring System, Leviathan Factory, Door System,
POWER STATION One of the few remaining power plants for the fleet, this vessel is overflowing with nuclear generators and volatile equipment. Slimer, Spikedog, Mr. Fixit, Casket, Warden Picket, Shield Generator System, Door System, Nuclear Destruct System, Sentry System, Alarm System, Failsafe, Repair System, Drone Factory, Shuffle System,
SHIPWRIGHT With multiple Repair Systems onboard, this vessel could have once been responsible for maintaining the alien fleet. Jackal, Spikedog, Picket, Warden Picket, Casket, Ironclad, Pavise Turret, Shield Generator System, Door System, Sentry System, Repair System, Drone Factory, Alarm System, Armouring System, Shuffle System, Failsafe,
SCIENCE VESSEL Though of little monetary value to our employers, this ship is brimming with technology terminals we can trade for weapon licenses. Bomber, Spikedog, Heavy Sentinel, Tattletale, Picket, Jockey, Shield Generator System, Door System, Sentry System, Alarm System, Sensor Jammer System, Drone Factory, Repair System, Viper Factory, Armouring System, Failsafe,
SCRAPYARD Having long fallen into disrepair, the interior of this withering derelict is strewn with dangerous wreckage and salvage drones. Casket, Sawblade, Bully, Spikedog, Shield Generator System, Door System, Hazard System, Alarm System, Shuffle System, Nuclear Destruct System, Repair System, Drone Factory, Failsafe, Viper Factory,
STOCKADE Guarded primarily with point defence turrets, this wreck may have once contained prisoners or valuable cargo. Spikedog, Bomber, Bully, Picket, Warden Picket, Jockey, Pavise Turret, Flak Turret, Shield Generator System, Door System, Sentry System, Hazard System, Repair System, Flak Controller System, Sensor Jammer System, Shuffle System,
COLONY ARK Transporting vast archives of long dead alien populations, this vessel still swarms with the reanimated forms of its cargo. Jackal, Spikedog, Picket, Flak Turret, Shield Generator System, Door System, Sentry System, Alarm System, Drone Factory, Failsafe, Repair System, Leviathan Factory, Armouring System, Flak Controller System,
WARSHIP An indicative example of the alien flotilla, this ancient ship carries still functional security systems and defensive drones. Bomber, Jackal, Spikedog, Heavy Sentinel, Casket, Picket, Jockey, Shield Generator System, Door System, Sentry System, Alarm System,
WARSHIP An indicative example of the alien flotilla, this ancient ship carries still functional security systems and defensive drones. Bomber, Jackal, Spikedog, Ironclad, Picket, Jockey, Flak Turret, Shield Generator System, Door System, Sentry System, Alarm System, Drone Factory, Juggernaut Factory, Repair System, Flak Controller System, Armouring System, Failsafe,
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