Cryptark Wiki
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Items are the secondary part of the player's loadout in Cryptark. The default chassis allows for four items to be equipped at one time.

Functionality varies significantly from item to item, offering offensive, defensive, and utility benefits. At the game's outset, the player possesses the appropriate licenses for only a small selection of items; the rest of the selection will be progressively unlocked upon finding and accessing Tech Advances.

The default controller mapping has one item mapped to each of the cardinal directions on the D-pad.

The following is a list of Items in the game Cryptark.

List of Item Types

Name Short Name Icon Description Price Duration Quantity
ALARM Alarm Trigger Item Remotely trigger an alarm to attract enemies $15 - 1
DMOCH Nuclear Charge Item A nuclear demolition charge that must be placed and have its timer activated. Damages everything inside the blast radius, including systems. $15 - 1
DMOCR Remote Nuclear Charge Item A nuclear demolition charge that must be placed and have its timer activated, then can be remote denotated. $15 - 1
EMPBM EMP Bomb Item Creates a short-lived electromagnetic pulse at your location that will zap and stun nearby enemies. $15 - 1
HULL Hull Repair Item +5 Hull Strength on use $15 - 1
HUL-L Hull Repair Large Item +10 Hull Strength on use $30 - 1
HULL4 Hull Repair 3 Pack Item +5 Hull Strength on each use. $70 - 3
HUL-S Hull Repair Small Item +2 Hull Strength on use $5 - 1
INVIS Cloaking Tool Item Invisibility from enemies when not attacking. $15 20 1
KEY Key Item One key to unlock doors $15 - 1
KNOCK Knockback Blast - 3 Item Causes a powerful airburst knocking back nearby enemies and incoming projectiles. $15 - 3
MINE5 Mine 4 Pack Item Moves towards near by enemies and explodes. $25 - 4
NONE None Item $0 - 0
SENSO Sensor Suite Item Gives 200% added map visiblity for ships with a jammer system. $10 - 0
TELEP Teleporter Item Place a teleporter pod, and the next use will teleport there. $15 - 1
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