Shields



Shields are equipped in the same way weapons are, using one of the player's main chassis hardpoints, but offer defensive rather than offensive capabilities. Shields are effectively bi-directional (that is, shots cannot pass through it in either direction) as they disable the other weapon hardpoints whilst in active use, but do not passively consume any of their energy either, only losing it when struck directly.

Each shield has a strength that determines how much damage it can absorb before being depleted and needing time to refill. Until a shield has refilled fully, it cannot be redeployed.